Perks of being in a great organization
My players just accepted being in the biggest superhero organization of my superhero game. They asked for some assistance. What kind of perks should I give them for that? They already have an HQ, a scientist building their weapons (We have two unpowered vigilantes and a cyborg) and a mascotte. They also got the help of an established hero. This one part is making me a little worried because I don't want an NPC stealing their thunder.