New Spell PEACH
First, this spell is to help mitigate a planned houserule where all healing spells instead convert lethal damage to non-lethal and make you fatigued, similar to the WoT RPG healing weaves. This spell is based on the weave Renew, for anyone familiar with that resource.
I understand the balance issues in making the change, but in this thread I would like opinions and advice on this particular spell, and how it would interact with the altered game world.
To mitigate the ability to effectively ignore damage, I have placed a cap on non-lethal damage. Once you go over that cap, further non-lethal damage is applied as lethal. That makes this spell a blessing and a curse, because you can still accrue non-lethal damage but it wouldn't affect you until the spell expired. Someone could, conceivably, work themselves to death while under the effects of the spell and not know (IC) until the spell ended and they died. Thanks in advance for any advice or comments.
I understand the balance issues in making the change, but in this thread I would like opinions and advice on this particular spell, and how it would interact with the altered game world.
To mitigate the ability to effectively ignore damage, I have placed a cap on non-lethal damage. Once you go over that cap, further non-lethal damage is applied as lethal. That makes this spell a blessing and a curse, because you can still accrue non-lethal damage but it wouldn't affect you until the spell expired. Someone could, conceivably, work themselves to death while under the effects of the spell and not know (IC) until the spell ended and they died. Thanks in advance for any advice or comments.