Investigation Game
It's been a long time since I last tried to GM a PBP game, but a few months ago I came up with an idea that I really like. I've been working on it ever since, but I'm at a point that I could use some help from folks with experience. The game is supposed to be heavy on exploration and investigation. I've never done the investigation angle, so I'm hoping to call upon some of the wisdom of the other MW GMs.
Let me add some tags for the game: Shadowrun 4e, 2050 Campaign setting, Once-off Module, Investigation Heavy, Combat lite.
If any of those appeal to you as a player, I ask that you not read further. I'll also view anyone posting in this thread as not intending to play. Since this is an investigation module, it goes without saying that spoilers will absolutely ruin things for you.
I'm going to go ahead and put up this post, then go into some details below in a second.
Let me add some tags for the game: Shadowrun 4e, 2050 Campaign setting, Once-off Module, Investigation Heavy, Combat lite.
If any of those appeal to you as a player, I ask that you not read further. I'll also view anyone posting in this thread as not intending to play. Since this is an investigation module, it goes without saying that spoilers will absolutely ruin things for you.
I'm going to go ahead and put up this post, then go into some details below in a second.