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Make a Random AD&D Character

   
Blah!

Half-elf druid of 17 wisdom is actually alright.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 6
(6)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 5, 6 (Total = 14)
Strength (14)
Dice Roll: 3d6z
d6 Results: 2, 1, 4 (Total = 7)
Dexterity (7)
Dice Roll: 3d6z
d6 Results: 6, 1, 5 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 4, 2, 5 (Total = 11)
Intelligence (11)
Dice Roll: 3d6z
d6 Results: 5, 6, 6 (Total = 17)
Wisdom (17)
Dice Roll: 3d6z
d6 Results: 2, 5, 2 (Total = 9)
Charisma (9)




RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 3, 1 (Total = 9)
Strength (9)
Dice Roll: 3d6z
d6 Results: 5, 4, 3 (Total = 12)
Dexterity (12)
Dice Roll: 3d6z
d6 Results: 1, 4, 3 (Total = 8)
Constitution (8)
Dice Roll: 3d6z
d6 Results: 1, 4, 1 (Total = 6)
Intelligence (6)
Dice Roll: 3d6z
d6 Results: 3, 2, 1 (Total = 6)
Wisdom (6)
Dice Roll: 3d6z
d6 Results: 3, 6, 6 (Total = 15)
Charisma (15)




I'll try

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 6
(6)
Dice Roll: 1d9z
d9 Results: 6
(6)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 6, 1 (Total = 10)
Strength (10)
Dice Roll: 3d6z
d6 Results: 3, 5, 1 (Total = 9)
Dexterity (9)
Dice Roll: 3d6z
d6 Results: 3, 5, 6 (Total = 14)
Constitution (14)
Dice Roll: 3d6z
d6 Results: 2, 5, 3 (Total = 10)
Intelligence (10)
Dice Roll: 3d6z
d6 Results: 5, 5, 4 (Total = 14)
Wisdom (14)
Dice Roll: 3d6z
d6 Results: 4, 3, 1 (Total = 8)
Charisma (8)




Terry McNabnot - The underworld of thievery doesn't appeal much to the erstwhile dodger, instead he finds himself bursting into song at the drop of a hat. Too bad he sings like a wounded kobold. People throw rocks and not money.

Let's see what I'll get

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 6
(6)
Dice Roll: 1d9z
d9 Results: 7
(7)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 1, 6, 4 (Total = 11)
Strength (11)
Dice Roll: 3d6z
d6 Results: 5, 3, 5 (Total = 13)
Dexterity (13)
Dice Roll: 3d6z
d6 Results: 5, 6, 5 (Total = 16)
Constitution (16)
Dice Roll: 3d6z
d6 Results: 1, 2, 5 (Total = 8)
Intelligence (8)
Dice Roll: 3d6z
d6 Results: 6, 6, 6 (Total = 18)
Wisdom (18)
Dice Roll: 3d6z
d6 Results: 4, 3, 4 (Total = 11)
Charisma (11)





Well hey, that's not so bad, A half elf bard who actually looks like they'll survive first contact!

I'm thinking an alcoholic that routinely misspells the lyrics to his own (admittedly poor) songs.

Ok, one of these days I'll do this and get a character that's actually usable.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 5
(5)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 2, 3 (Total = 9)
Strength (9)
Dice Roll: 3d6z
d6 Results: 1, 2, 3 (Total = 6)
Dexterity (6)
Dice Roll: 3d6z
d6 Results: 1, 2, 1 (Total = 4)
Constitution (4)
Dice Roll: 3d6z
d6 Results: 5, 3, 3 (Total = 11)
Intelligence (11)
Dice Roll: 3d6z
d6 Results: 6, 5, 1 (Total = 12)
Wisdom (12)
Dice Roll: 3d6z
d6 Results: 6, 3, 1 (Total = 10)
Charisma (10)





But not this time, apparently. A Gnome Ranger...who doesn't even have the minimum attributes to BE a Ranger. Sickening. Just sickening.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 5, 3 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 1, 6, 2 (Total = 9)
Dexterity (9)
Dice Roll: 3d6z
d6 Results: 3, 1, 5 (Total = 9)
Constitution (9)
Dice Roll: 3d6z
d6 Results: 3, 6, 3 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 5, 5, 4 (Total = 14)
Wisdom (14)
Dice Roll: 3d6z
d6 Results: 1, 3, 1 (Total = 5)
Charisma (5)





A Human illusionist eh....Well could be worse with the stats I got lol.

Dice Roll: 1d9z
d9 Results: 9
Class (9)
Dice Roll: 1d6z
d6 Results: 5
Race (5)

1 = Fighter
1 = Human
Dice Roll: 3d6z
d6 Results: 3, 3, 4 (Total = 10)
Strength (10)
2 = Ranger
2 = Elf
Dice Roll: 3d6z
d6 Results: 6, 4, 3 (Total = 13)
Dexterity (13)
3 = Paladin
3 = Dwarf
Dice Roll: 3d6z
d6 Results: 3, 1, 2 (Total = 6)
Constitution (6)
4 = Cleric
4 = Halfling
Dice Roll: 3d6z
d6 Results: 3, 1, 5 (Total = 9)
Intelligence (9)
5 = Druid
5 = Gnome
Dice Roll: 3d6z
d6 Results: 5, 1, 1 (Total = 7)
Wisdom (7)
6 = Thief
6 = Half-Elf
Dice Roll: 3d6z
d6 Results: 2, 1, 3 (Total = 6)
Charisma (6)
7 = Bard


8 = Mage


9 = Illusionist

A Gone Illusionist...with horrible stats...

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 2, 5, 3 (Total = 10)
Strength (10)
Dice Roll: 3d6z
d6 Results: 2, 2, 4 (Total = 8)
Dexterity (8)
Dice Roll: 3d6z
d6 Results: 4, 2, 4 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 2, 6, 1 (Total = 9)
Intelligence (9)
Dice Roll: 3d6z
d6 Results: 3, 3, 2 (Total = 8)
Wisdom (8)
Dice Roll: 3d6z
d6 Results: 5, 4, 6 (Total = 15)
Charisma (15)





Elven Druid with horrific statistics. Oh well, at least I'm BEAUTIFUL.

I see people rolling additional characters, might as well give it another go. Somebody has to end up with something playable at some point, right?

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 3
(3)
Dice Roll: 1d9z
d9 Results: 5
(5)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 1, 1 (Total = 6)
Strength (6)
Dice Roll: 3d6z
d6 Results: 1, 2, 4 (Total = 7)
Dexterity (7)
Dice Roll: 3d6z
d6 Results: 4, 1, 1 (Total = 6)
Constitution (6)
Dice Roll: 3d6z
d6 Results: 5, 6, 3 (Total = 14)
Intelligence (14)
Dice Roll: 3d6z
d6 Results: 6, 1, 3 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 4, 2, 4 (Total = 10)
Charisma (10)





... And it won't be me. Not today, anyway.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 2, 5 (Total = 13)
Strength (13)
Dice Roll: 3d6z
d6 Results: 2, 3, 3 (Total = 8)
Dexterity (8)
Dice Roll: 3d6z
d6 Results: 1, 3, 2 (Total = 6)
Constitution (6)
Dice Roll: 3d6z
d6 Results: 1, 6, 5 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 4, 1, 4 (Total = 9)
Wisdom (9)
Dice Roll: 3d6z
d6 Results: 5, 2, 5 (Total = 12)
Charisma (12)





The sickly, stumbling Ranger, you can *Hear* him sneak up to his quarry.








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