Random Pathfinder character, Rod of wonder - Page 2 - Myth-Weavers

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Random Pathfinder character, Rod of wonder

   
RaceClassAbility Scores
Dice Roll: 1d7z
d7 Results: 2
(2)
Dice Roll: 1d11z
d11 Results: 2
(2)
1 = Dwarf
2 = Elf
3 = Gnome
4 = Half-Elf
5 = Half-Orc
6 = Halfling
7 = Human


1 = Barbarian
2 = Bard
3 = Cleric
4 = Druid
5 = Fighter
6 = Monk
7 = Paladin
8 = Ranger
9 = Rogue
10 = Sorcerer
11 = Wizard






Dice Roll: 4d6v1z
d6 Results: 2, 3, 5 (Total = 10)
Strength (10)
Dice Roll: 4d6v1z
d6 Results: 6, 3, 5 (Total = 14)
Dexterity (14)
Dice Roll: 4d6v1z
d6 Results: 4, 4, 3 (Total = 11)
Constitution (11)
Dice Roll: 4d6v1z
d6 Results: 1, 2, 1 (Total = 4)
Intelligence (4)
Dice Roll: 4d6v1z
d6 Results: 3, 3, 6 (Total = 12)
Wisdom (12)
Dice Roll: 4d6v1z
d6 Results: 6, 4, 5 (Total = 15)
Charisma (15)




Everyone please welcome Liannon, the Elf Bard who is so stupid he doesn't realize he's used the Rod to turn himself Invisible!

RaceClassAbility Scores
Dice Roll: 1d7z
d7 Results: 2
(2)
Dice Roll: 1d11z
d11 Results: 6
(6)
1 = Dwarf
2 = Elf
3 = Gnome
4 = Half-Elf
5 = Half-Orc
6 = Halfling
7 = Human


1 = Barbarian
2 = Bard
3 = Cleric
4 = Druid
5 = Fighter
6 = Monk
7 = Paladin
8 = Ranger
9 = Rogue
10 = Sorcerer
11 = Wizard






Dice Roll: 4d6v1z
d6 Results: 4, 2, 5 (Total = 11)
Strength (11)
Dice Roll: 4d6v1z
d6 Results: 3, 2, 2 (Total = 7)
Dexterity (7)
Dice Roll: 4d6v1z
d6 Results: 2, 3, 5 (Total = 10)
Constitution (10)
Dice Roll: 4d6v1z
d6 Results: 5, 6, 6 (Total = 17)
Intelligence (17)
Dice Roll: 4d6v1z
d6 Results: 3, 6, 5 (Total = 14)
Wisdom (14)
Dice Roll: 4d6v1z
d6 Results: 4, 6, 5 (Total = 15)
Charisma (15)




Eriladar was known mostly as *lorekeeper.* What his body lacked, his mind made up for three times over. He knew where any book in the monstrance could be found. He knew which of those books had information relevant to any question.

Welcome guests were treated to this knowledge. Intruders found themselves blind within the halls of their library.

RaceClassAbility Scores
Dice Roll: 1d7z
d7 Results: 5
(5)
Dice Roll: 1d11z
d11 Results: 4
(4)
1 = Dwarf
2 = Elf
3 = Gnome
4 = Half-Elf
5 = Half-Orc
6 = Halfling
7 = Human


1 = Barbarian
2 = Bard
3 = Cleric
4 = Druid
5 = Fighter
6 = Monk
7 = Paladin
8 = Ranger
9 = Rogue
10 = Sorcerer
11 = Wizard






Dice Roll: 4d6v1z
d6 Results: 5, 6, 3 (Total = 14)
Strength (14)
Dice Roll: 4d6v1z
d6 Results: 5, 5, 5 (Total = 15)
Dexterity (15)
Dice Roll: 4d6v1z
d6 Results: 6, 1, 5 (Total = 12)
Constitution (12)
Dice Roll: 4d6v1z
d6 Results: 4, 5, 4 (Total = 13)
Intelligence (13)
Dice Roll: 4d6v1z
d6 Results: 4, 5, 4 (Total = 13)
Wisdom (13)
Dice Roll: 4d6v1z
d6 Results: 4, 2, 5 (Total = 11)
Charisma (11)




Grugarhk (Not Bad!) Half Orc fighter, running from the nightly tavern brawl, stumbles across an obviously magic stick as the City Watch closes in. With nothing to lose, he picks it up and points it at his pursuers.... BBBrrrrrzzzzttttt… A bright purple beam engulfs the guards and now it seems as if they are swimming thru molasses trying to reach our hero. He calmly walks around a corner and out of sight for the night.

RaceClassAbility Scores
Dice Roll: 1d7z
d7 Results: 6
(6)
Dice Roll: 1d11z
d11 Results: 7
(7)
1 = Dwarf
2 = Elf
3 = Gnome
4 = Half-Elf
5 = Half-Orc
6 = Halfling
7 = Human


1 = Barbarian
2 = Bard
3 = Cleric
4 = Druid
5 = Fighter
6 = Monk
7 = Paladin
8 = Ranger
9 = Rogue
10 = Sorcerer
11 = Wizard






Dice Roll: 4d6v1z
d6 Results: 6, 3, 3 (Total = 12)
Strength (12)
Dice Roll: 4d6v1z
d6 Results: 5, 5, 4 (Total = 14)
Dexterity (14)
Dice Roll: 4d6v1z
d6 Results: 4, 5, 6 (Total = 15)
Constitution (15)
Dice Roll: 4d6v1z
d6 Results: 4, 3, 5 (Total = 12)
Intelligence (12)
Dice Roll: 4d6v1z
d6 Results: 2, 5, 5 (Total = 12)
Wisdom (12)
Dice Roll: 4d6v1z
d6 Results: 4, 5, 5 (Total = 14)
Charisma (14)









 

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