So I GM much more than I play, and one thing that kills me is when it gets a couple months in...past the launch (where many games die)...past the initial thinning of players (flaking, personalities, etc)...into a good rhythm...and THEN I have a player drop out.
I play freeform so much of the game is dependent on the characters and losing one could mean the entire game needs to be reworked, and that is a tough thing for me to get my energy up for.
It's also depressing because by that point I've gotten to know the player a bit and we've work-shopped the character to a point where I'm excited to see them go through what we have planned.
Usually Real Life is the cause.
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Anyone else ever look through your "friends" and see who has dropped off the Weave...depressing.
I play freeform so much of the game is dependent on the characters and losing one could mean the entire game needs to be reworked, and that is a tough thing for me to get my energy up for.
It's also depressing because by that point I've gotten to know the player a bit and we've work-shopped the character to a point where I'm excited to see them go through what we have planned.
Usually Real Life is the cause.
---
Anyone else ever look through your "friends" and see who has dropped off the Weave...depressing.