Formalizing and Rationalizing GURPS - Page 4 - Myth-Weavers


Gaming Discussion

For all things gaming related.

Formalizing and Rationalizing GURPS

Exactly what I have been saying, and what you wrote is exactly what I wrote.

To go with my formulas and what I was saying about fluid and static...

Roll-over - T is a static number, while M changes, and R is random

Roll-under - M is a static number and doesnt really matter, but S is fluid and changes making T fluid.

Originally Posted by Azar View Post
GURPS FATAL is a system Humans Were Not Meant To Know.
Fixed it for ya.

Originally Posted by Azar View Post

Yes and more than 238 just like it.

I'm still trying to figure out what this thread was about


Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Last Database Backup 2018-07-19 09:00:08am local time
Myth-Weavers Status