Advice and critique of homebrew game system. - OG Myth-Weavers

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Advice and critique of homebrew game system.

   
Advice and critique of homebrew game system.

Howdy.

I've been thinking about a game system idea that has been sitting in my mind for quite a while. I took inspiration from 5e, the WH games, as well as more simplified RPG's like FATE and such. Its supposed to be used as a tool to simulate unit based combat, such as war games, and mecha battles. Please make suggestions on improving the system, notes on balance, and concept critique.







I think I've covered most of the broad strokes done. Feel free to volunteer to help with the details, and any constructive critique is welcome.

Darn. I missed the Homebrew subsection. Can somebody please move this thread there?





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