Quote:
Originally Posted by Cinders
Clairtangent Hand: The wording "emulates" is confusing, along with "conjunction"
I assume I need neither far hand nor clairvoyent sense to use the original power.
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Quote:
You can emulate a far hand effect at any distance while simultaneously emulating clairvoyant sense to target your far hand; see the appropriate power descriptions. Clairtangent hand’s duration is up to 1 minute per level when used with a far hand effect.
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Let's break this down:
1) Manifesting Clairtangent Hand works exactly as if you're manifesting the
Far Hand power, except its range is unlimited.
Now we have a problem, though: With unlimited range, we need a way to actually
see what we want to manipulate with the
Far Hand effect. Thus, we have the following:
2) Manifesting Clairtangent Hand has the added effect of a Clairvoyant Sense manifested upon the area the
Far Hand effect is manifested.
So, with the
Clairvoyant Sense effect, we can target any location we know reasonably well or that can easily be defined (beyond this door, etc).
You need to know neither of the mentioned powers. They are just referenced so that their text doesn't have to be duplicated for this power's description.
Protection from Good
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks from good creatures, and good summoned creatures cannot touch the subject. |
cf
Quote:
Originally Posted by Cinders
If I augment it, do I get the choice of those 3 powers even if I don't have them? For instance, for 17PP total, could I use Clairtangent Hand with TK Force effect? Even if I have no TK powers in my list?
Thanks
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Quote:
Originally Posted by SRD
Augment
If you spend 8 additional power points, you can emulate clairvoyant sense in conjunction with either telekinetic force, telekinetic maneuver, or telekinetic thrust, but this power’s duration expires as soon as any of the noted telekinetic powers deals damage.
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If augmented, Clairtangent Hand works like above, except that instead of providing an effect identical to
Far Hand, it provides an effect identical to either
Telekinetic Force, Telekinetic Maneuver or
Telekinetic Thrust.
Again, you don't need to know any of these other powers. Again, they are referenced as to prevent the need of duplicating the rules text of those three powers.