Paelias
Paelias, Druid lvl 4 (N)
HP: 31/31| AC: 15 (with shield)| Initiative: +2 | Speed: 30' | HD: 4/4d8
STR 13 (+1) DEX 14 (+2) CON 14 (+2) INT• 10 (+0) WIS• 18 (+4) CHA 8 (-1)
Proficient Saves: Wis +5 Int +2
Passive Perception: 15
Proficient Skills: Animal handling +5, Nature +2, Medicine +5, Perception +5
Proficient Tools:Herbalism kit
Languages:Common, Elvish, Giant, Sylvan, Druidic, Orc. | Stat block
Produce flame, Thorn whip, Druid craft | Cantrips Lvl 1: Fog Cloud, Healing word, Create/destroy water, Jump, Thunderwave
Lvl 2: Barkskin, Spider climb, Pass without trace, Heat metal
| , Spells
Features: You can cast detect magic and disguise self with this trait using wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of Disguise self, you can seem up to 3' shorter than normal. | Firbolg Magic As a bonus action, you can magically turn invisible until the start of your next turn, or until you attack, make a damage roll, it force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest. | , Hidden step You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them. | , Speech of Beast and leaf As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities. | , Safe Haven Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest. | , Natural recovery
Spell slots: Lvl 1 - 4/4 lvl 2 - 3/3
Wild Shape (CR 1/4): 2/2
Attack Actions:None
Bonus Actions: None
Reactions: None
Concentration: None
Status/Effects: None
| Actions and Effects AL Sheet |