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Ascendancy: an Intrigue game

 
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Old Dec 1 '18, 5:05am
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Ascendancy: an Intrigue game

Ascendancy - Forum
Homebrew

Ascendancy



"It is now the 2660th year of the world by the Auroran Count, the 1900th year since the gods arose, and by my count the 1573rd year since the first of the cataclysms. It has been 726 years since the return of civilization, 720 years since word of the Yellow thing began to spread..."

"It is by the blessings of the dead ones that I have lived to see this day and it is by the curses of the dead ones that I have suffered to see this day."

"Sinan is gone..."
"626 years have passed..."
"A new time of industry has begun..."
"The grip of the Ascendant has weakened on the Earth..."
"Men walk the lands again, reclaiming their former glories..."
"One day at a time..."
"An age of man..."
"A storm is coming..."
"A new destiny..."

- fragments of a lost diary

Hello. For the past couple of years I've been developing and running a narrative nation game, and after having tested and played it for over a hundred turns I've decided to take a crack at revising it, the rules and the setting, and move the world forward.

Forward 726 years infact, long after the end of the current game. From the ashes of the past comes a new game. Ascendancy, what I am terming an intrigue game after its past as a god and nation game. This game is a player driven roleplay and story brewed between the various players acting as factions and the figures within them in a world mostly dominated by a multi-national confederacy.

You can play anything you set your mind to within this framework I am attempting to establish. Want to play a political party inside a nation, or in general within the confederacy? Go right ahead. Noble House? Yep. Merchant company? Sure. Mercenaries? Sure. Cult? Which god?

The rules for this "intrigue game" as I've written for the running of things are not intended to bind players, they exist to consistently monitor how effective a faction is at any particular task. I encourage players to experiment and invent, and to make their society their own.

The setting is a world recovering and rebuilding after a long period of ruin and anarchy following a divine apocalypse. The year is 1900 AD (not our world, but of similar though somewhat higher levels of development on average), and the Argent Confederacy has seen the world safe over the long centuries since its formation. Its congress bickers and squabbles over the now petty and ancient grudges between its peoples.

If you're interested (and would be willing to stick around for a bit) read on and let me know if you have any questions or suggestions.

I'm looking for people interested in a long and consistent game. My plan is to run the recruitment for two months starting today, and begin on GiantITP on New Years Day with a turn running for approximately a week and a half. I'd like for sheets to be submitted to me by New Years but I'll be leaving recruitment open past this point for anyone running late due to the holidays.



Hello everyone. An update. We're working on introducing a new continent to our world. We're looking for anyone interested in playing explorers or trading companies looking to explore the new land.

If you're interested in writing lore for the new land to join as inhabitants of this new realm, we would also welcome you. Still working on a new map and the lore.

Message me or post here if you're interested.

Game Description:

Ascendancy

"It is now the 2660th year of the world by the Auroran Count, the 1900th year since the gods arose, and by my count the 1573rd year since the first of the cataclysms. It has been 726 years since the return of civilization, 720 years since word of the Yellow thing began to spread..."

"It is by the blessings of the dead ones that I have lived to see this day and it is by the curses of the dead ones that I have suffered to see this day."

"Sinan is gone..."
"626 years have passed..."
"A new time of industry has begun..."
"The grip of the Ascendant has weakened on the Earth..."
"Men walk the lands again, reclaiming their former glories..."
"One day at a time..."
"An age of man..."
"A storm is coming..."
"A new destiny..."

- fragments of a lost diary


Hello. This is my second attempt at getting a nation game going in a setting of my design, built off of games that came before it, more specifically built on my previous attempt "Only Ruins." 'Only Ruins' was a world barely held together after an apocalypse, in which people were trying to begin again amongst the ruins of an age of wonder. 'Ascendancy' is a game set 726 years in the future of that world as society begins to come together again.

My plan is to post a setting guide over the course of the next month or so, expanding what I've written as time permits and more is submitted to me by players and participants. Rules will be posted around Halloween, and my current projection for beginning recruitment is around Christmas or New Years.

Feel free to speak, discuss, and critique should you feel the need to. The links below lead to information released over the past couple of years, including game threads.


Last edited by AntiAmerican Eagle; Mar 26 '19 at 1:57am..
If your game ever starts over from scratch I might be interested in it.

Quote:
Originally Posted by Shadewe View Post
If your game ever starts over from scratch I might be interested in it.
What uh... do you mean by scratch?

No lore, fresh world?

Or from turn 1? Because I'm going to give bonuses to bring everyone who wasn't in at the beginning to get them up to speed. We really haven't been running for long.

1/2/2019

Hello everyone. I thought I would share this with it being some days into turn 4 and the official recruitment period ending. I've decided for the time being to leave recruitment open ended to new players. If you're interested let me know by posting in here or by PMing me and I'll get you up to speed and see about putting a sheet together.

To reiterate. Recruitment is remaining open and I will continue mirroring the weekly updates here.

We currently have five players with two more putting sheets together and I intend to run this as long as people want me to.

I'm curious, was this a module, or did you come up with this on your own? If you did, what made you come up with it? I'm trying to build up my own right now so I'm looking for tips

Quote:
Originally Posted by TheCrescentStar View Post
I'm curious, was this a module, or did you come up with this on your own? If you did, what made you come up with it? I'm trying to build up my own right now so I'm looking for tips
Sorry I took so long to get back to you, I haven't been on much for a couple days.

This wasn't a module, and it wasn't completely my idea. It was a collaborative writing exercise over the course of a couple years taking form as a god game, then a nation game, and now its current form as an intrigue game. 1900 years have passed in the world since its beginning, and events as I've written them as occurring between them were my attempt at following things to their logical conclusion.

Personally, for what is purely my content, it's been based in alot of things though I've tried to remain original. I'll think of something that I think is an interesting addition to the world one day and contemplate how it would make sense in the world and the context of the rest of it. As for what's driven it... boredom. Alot of boredom.

My advice for building a world... I don't have much unfortunately. If there's anything to be learned from writing about one world for half a decade it would be to make sure everything you write fits, or think about how it should fit if it doesn't exactly. That and try to stay consistent, just in general. If you're writing, try to get out a certain amount each week towards the project. Anything that doesn't meet your standards later on can be tossed and remade.

If you have any specific questions, feel free to ask them and I'll answer them to the best of my ability.

25/3/2019

Hello everyone. An update. We're working on introducing a new continent to our world. We're looking for anyone interested in playing explorers or trading companies looking to explore the new land.

If you're interested in writing lore for the new land to join as inhabitants of this new realm, we would also welcome you. Still working on a new map and the lore.

Message me or post here if you're interested.

This seems very cool. I'd be down to play a trading company, just let me know what I would need to do to apply.

25/3/2019

The first step would be to make a sheet for your company, using the Vatnahlifir and the blank sheets as an example.

If you need any help with this, the rules, or the lore just let me know. I'm available most of the time, if you want a link to the discord we also have one of those.

Now. To preface the above update, I'm still working on the new map and the new sheet. It'll still be a couple of weeks before people will be able to actually explore, so the time between now and exploration being available would be spent journeying and establishing a base of operations on the main continent.







 

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