Heroes, Villains and Special Agents. Assemble! - Page 2 - Myth-Weavers

Notices


Heroes, Villains and Special Agents. Assemble!

 
  #10  
Old Mar 19 '19, 2:17am
RadicalD's Avatar
RadicalD RadicalD is offline
Kingslayer
 
Join Date: Sep 2010
Location: Lima
Posts: 15,724
Mentioned: 88 Post(s)
Heroes, Villains and Special Agents. Assemble!

Masks - Forum
Star Wars: Fantasy Flight Games

While it reads as Star Wars FFG, we will be using Genesys System (Pretty much the same). At the moment I am looking for the following players a minimum of 4 Heroes and 4 Villains who will be residents of the fictional city of Ravenhill, located in the East Coast, somewhere in North Carolina in a hidden peninsula.

Heroes will start unpowered, so we will be treating their game as their origin story. And no worries, they will get their powers pretty much in the prologue though you wonít be liking how it goes down.

Villains will be already experienced superhumans who have been working together or near enough, looking to make a name for themselves in the city.

For the last part, I am looking for 1 special agent, a member of S.T.E.E.L.; information is classified so everybody that applies for this role canít apply for the others and needs to send me a PM since there are two important aspects that needed to be handed discreetly.

The game does not need all roles to be fulfilled to run, but it will probably add more intrigue and more fun between all the players.

One last note. PC's can die, NPC's will die, there will be moments of no-holds-barred-beatdown and a lot of things that may seem unsavory. If you are not comfortable with that, it is best not to apply.

Guidelines (Heroes)
Guidelines (Villains)
Guidelines (STEEL)
Questions
OOC

Game Description:

About the setting:

Masks is a setting Iíve been working on for a several years where superhumans have always existed. In here, the players will take the role of heroes, villains or special agents depending on which game they are applying. In the case of the first two, they are most likely going to come into conflict in the form of PVP eventually. Consequences are an important aspect of the game, as well as my attempts to make the game as realistic as possible.

About me:


Iíve been playing and GMing in the Weave since 2010, which makes me 9 years old here. Iíve played in several games before and it is most likely that some of you know me from almost any WFRPG. Currently I am running a Blood Bowl League which anyone interested is free to join, the forum can be found in my profile.

Several months ago I started another three Star Wars game in the weave which, so far seems to be going great. Last, but not least, Iím participating in a couple other games.

This, plus the games Iíve played in RL gives me plenty of experience in the Genesys system. Iíve participated in one Superheroes game in the weave for a few months and played in several in RL. I enjoy watching a good superhero movie or seeing a series, so, I guess I also have some experience in that regard.


About the players:

I like my players to try original things, to go ahead and create a character that on paper may not be the best at what they do, but, itís what they imagine them like. I want growth, character development is the most important aspect of Role-playing (for me) and I want my players to share that same feeling; good things and bad things will happen to the characters, friends or foes, family or strangers.

Itís about how they tackle this situations and how they move on (or not) which will ultimately be the most important aspect of the game.

Characters and players may find themselves changing allegiance, retiring characters, or having them die due to several reasons. It is part of the game and as long as everybody is having fun, I believe this can be a fantastic game.

__________________
I AM WRATH. I AM STEEL. I AM THE MERCY OF ANGELS
I can definitely see both sides. There's definitely a lot of character concepts I've wanted to try out in the past. Lately I've gotten more into letting the dice decide important character aspects and then using the randomized elements to create a cohesive idea. Xanthar's Guide for 5th Ed. DnD has been my favorite example of this so far.

I'll keep this ad open quasi - permanently, if that is an option.

One of the things I liked most about that one Marvel game was the random power generation. It led to some characters that had crazy unique concepts. So I'm all for some random powers. I have another two weeks of insnaity, but once that is done I'll take a closer look at this.

In case anyone is interested, still looking for players

I keep looking at it, the game looks cool, but I am not familiar with the system. Is it a difficult one to get the hang of?

Not really. The hardest part is the symbols on the dice, but once you get that down, the rest is super simple.

You can check this tutorial, at 3:00 min it starts explaining what the symbols on the dice means. You can watch it fully to get an idea. The rest of the system is pretty intuitive.

I think the system looks fine.

I think that the lack of response is probably because people who want to play superhero games don't look in the Star Wars genre, and people who want to play Star Wars games get turned off by seeing that this is a superhero game.

That said, I am eager for this game. It looks like it will be fun.







 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Last Database Backup 2019-06-26 09:00:07am local time
Myth-Weavers Status