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Fall of the Masquerade: Supernaturals Wanted (Chronicles of Darkness 2e)

   
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Old May 8 '19, 7:08pm
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Fall of the Masquerade: Supernaturals Wanted (Chronicles of Darkness 2e)

The Fall of the Masquerade - Forum
World of Darkness

The Masquerade Falls
Details on the supernatural threat. March 14th, 2018. F.B.I Records.

48 Hours Ago: Every major government installation and news station across the globe received an email from an unknown source. This email revealed to the general public the existence of the Uratha, or as we would commonly know them: werewolves. It detailed the location of several uratha packs, and their weaknesses. An emergency U.N. meeting was called to deal with this information.

36 Hours Ago: A similar email was recieved from a different source, detailing the existence of Kindred, or vampires, and several that are currently in high government positions. Along with their weaknesses.

23 Hours Ago: Several military operations were simultaneously deployed across the globe to detain these supernatural beings. All of them were met with failure. The few surviving members of the teams had no memory of the missions.

21 Hours Ago: [REDACTED] has broken the information block we had placed on these events, and the public is now aware of the existence of supernaturals. Riots have started in several major cities.


Consultant Notes: In order to deal with this threat, a special division will likely be necessary.


The WorldWerewolves and Vampires have long despised each other. History is filled with accounts of battles between them. These halted though, after the inquisition forced both sides to confront the fact that mortals had become a greater threat to them then either side had ever been. Since then, there has been no full scale battles between supernaturals, although there still is regular violence from small groups of rogue werewolves and vampires.


Character CreationThe exact rules of character creation vary based on what kind of supernatural you want to play. I am hoping to have an equal number of werewolves and vampires in this game, so applying for a supernatural that has far more applicants will reduce your chances of being selected.

Vampire
  • Books: Chronicles of Darkness 2nd Edition (Core), Vampire: The Requiem 2nd Edition
  • Merits: You will start with 12 dots of merits instead of 10. Any merits that rely on external sources (Contacts, Resources, Followers, Alternate Identity, etc.) can be lost. You can protect some of them by purchasing the True Friend merit to protect them.
  • Misc.: You may assign 1 skill dot to any skill of your choice after character creation.
  • Homebrew: Due to the likelihood of retainers being involved in combat, we will be replacing the Retainer merit with the
    Retainer (● to ●●●●●)

    The Retainer Merit remains largely unchanged from how it is detailed in the God Machine Chronicles, however some expansion is required. The Retainer can have Integral Traits equal to your dots in Retainer + 1. For all Integral Skills, the Retainer’s dots x 2 are used. For anything not Integral, use the Retainer’s dots.
    • All Skills can be Integral.
    • Defense is equal to Retainer. Defense is equal to Retainer x 2 if Integral.
    • Health is 5 + Retainer. If your Retainer is non-human, their base health may differ.
    • Initiative is equal to Retainer. Initiative is equal to Retainer x 2 if Integral.
    Retainers dots are a measure of reliability as much as they are a measure of capability. Keep in mind that these dice pools are abstractions. A human who is a one dot Retainer doesn’t have one or two in every trait, it’s a measure of both competence and effort.

    Retainer Savant (●)

    This Merit reflects a Retainer who is supremely talented in one particular arena. With this Merit, you can select one of your Retainer’s Integral Traits and allow it to use Retainer x 3 instead of doubling your dots.

    Drawback: Your retainer is so focused in their skillset that they may only have one other Integral Trait.
    Combat Retainer and Retainer Savant merits.

Werewolf
  • Books: Chronicles of Darkness 2nd Edition (Core), Werewolf: The Forsaken 2nd Edition
  • Merits: You will start with 12 dots of merits instead of 10. Any merits that rely on external sources (Contacts, Resources, Followers, Alternate Identity, etc.) can be lost. You can protect some of them by purchasing the True Friend merit to protect them.
  • Misc.: You may assign 1 attribute dot to any attribute of your choice after character creation. This is to make up for the fact that there will not be a pack totem.
  • Homebrew: Due to the likelihood of retainers being involved in combat, we will be replacing the Retainer merit with the
    Retainer (● to ●●●●●)

    The Retainer Merit remains largely unchanged from how it is detailed in the God Machine Chronicles, however some expansion is required. The Retainer can have Integral Traits equal to your dots in Retainer + 1. For all Integral Skills, the Retainer’s dots x 2 are used. For anything not Integral, use the Retainer’s dots.
    • All Skills can be Integral.
    • Defense is equal to Retainer. Defense is equal to Retainer x 2 if Integral.
    • Health is 5 + Retainer. If your Retainer is non-human, their base health may differ.
    • Initiative is equal to Retainer. Initiative is equal to Retainer x 2 if Integral.
    Retainers dots are a measure of reliability as much as they are a measure of capability. Keep in mind that these dice pools are abstractions. A human who is a one dot Retainer doesn’t have one or two in every trait, it’s a measure of both competence and effort.

    Retainer Savant (●)

    This Merit reflects a Retainer who is supremely talented in one particular arena. With this Merit, you can select one of your Retainer’s Integral Traits and allow it to use Retainer x 3 instead of doubling your dots.

    Drawback: Your retainer is so focused in their skillset that they may only have one other Integral Trait.
    Combat Retainer and Retainer Savant merits.
All characters have gone through their embracing/first change within the last 6 months. Your character may be from anywhere within the US. All of the characters have been informed by their alpha/sire that they need to go to Chicago, and that they will be meeting with some important people there. It has been impressed upon all of you that this meeting is of the utmost importance, particularly so due to recent events.

The ad will be closed on May 24th, and final selection will be done on may 31st. Though depending on the number of applications that might change.

Game Description:

This is a Chronicles of Darkness 2e game. All players must be Werewolves or Vampires. See the Information thread for more info.

__________________
James Black- Werewolf: The Forsaken 2e
Nathaniel "Nate" Redfield- Vampire: The Masquerade 5e
Theren Dryearghym- Dungeons and Dragons 5e

Last edited by TheMCBookworm; May 8 '19 at 7:11pm..
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Good to know now to decide between my ventrue or Daeva character ideal and Mekhet character ideal lol

Quote:
Originally Posted by Rata View Post
@TheMCBookworm, I might be being dense, but were was the information thread?
At the moment, all the information is in the ad, or the comments below the ad. There is a thread with the templates for the sheets, but other than that, just ask any questions you have in the ad thread, and I'll answer when I can.

Yes, core books only

We are still looking for more players!

Kinda lost track of this one, but if you're extending the application period a tad I've got a wolf more or less put together I'd like to throw into the ring...

As he already has enough, four completed applications being reasonable for most games, players, I'm hopping that he will run the game once he gets back on Myth-Weavers.

your more then welcome to make an app but seeing how the ST @theMCBbookworm hasn't been on the weave since may 21st my guess is this game has died before it even started.







 

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