Getting the Band Together - Page 2 - Myth-Weavers


Getting the Band Together

Old Jan 16 '19, 6:57pm
Ttory_Seller Ttory_Seller is offline
Great Wyrm
Join Date: Oct 2010
Posts: 2,874
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Getting the Band Together

Getting the Band Together - Forum

Please see below for all relevant information.

Game Description:

The premise of this game is going to be very similar to the items in Nicholas Eames excellent books Kings of the Wyld and Bloody Rose.

You will form a band of monster hunters and glory seekers, commissioned by the city of Caluth to venture out in to the Wilds and bring back "entertainment" for the masses. Caluth is a border town...on the border of civilization that is. Located far to the North, near the arboreal crown of the world it is the last habitable (for humans and demi-humans) port that far north. It lies in a moon around the Feriz Bay, looking out at the Crown and the Spire, the forest and mountains of the north. The city has grown large, decadent, and rough.

Recently a new Trading Company came in to town, the Black Spire Trading Company, and set up a coliseum in the city. Their purpose, to entertain the masses of people who live in Caluth, and aspire to escape from their every day drudgery. To that end they've put out a call to the Bands, come to Caluth, bring us monsters both fierce and mighty, and we will reward you with riches and fame beyond your wildest dreams.

It sounds good, you're damn right it does. It's just that, well, it's dangerous up here, and the first four bands came back in pieces, not at all, or as undead retribution from something in the Crown. The Black Spire Company is down, they haven't had a full event in the Coliseum yet, and they're rapidly bleeding money and interest. This is it, their last gasp, last chance at their dream...and your first chance at yours.


Character Build:
28-point buy
4th level characters
5,000gp (no individual piece of equipment over 3k)
Races and Classes - I prefer the standard ones, but have the books and will entertain ideas about the non-standard ones
No LR adjusted races

Looking for 4 players most likely, and the willingness to bear with me running a Pathfinder game here. :)

Side Note: I'll be a bit out of touch over this upcoming weekend, but I wanted to get this out there.

I'm thinking of an Arcanist that loves to throw snowballs. That might be mundane enough people might think it isn't magic. lol.

If you aren't open to that hybrid class, let me know.

Totally changed my mind. Would you be ok with a non-lawful drunken master monk? It fits the setting so well. I think his story would be that he was once a shining youth and was corrupted by the party lifestyle of the circuit.

Non-lawful is just fine. No evil characters though...drunken louts, gladly accepted!

Nah, remember what always happened to the bards in Fable...?

Oh no, not evil in the slightest . . . Unless you count imprisoning sentient monsters and making them fight in arenas as evil . . .

I have an idea for a big dumb orc brawler / barbarian. Like seriously as DUMB and as STRONG as I can manage. (Think hulk) Maybe he was capture to fight in arena previously and then they decided he would be of more use capturing other monsters?

Would something like this work?

@ChaosCircle - Yeah, I'm open to an Arcanist, looks like they're fit, thematically pretty well.
@drezdock - Yep, I could see that happening, *just* smart enough that a Band sees that they could use him as a shock, meat shield for the Band.


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