Quote:
Originally Posted by omegoku
Porting Pokemon into Faerun?
You should check out the kanto pokedex for D&D 5e for inspiration
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I had a print copy made which is sitting on my shelf next to me.
Quote:
Originally Posted by omegoku
The only problem with a made-up region, is that nobody will have knowledge of it. You have to make a world map, come up with towns, etc.
But even for players, it is handy to be able to look up bulbapedia or remember what route the group needs to take to get to the town, or what pokemon to expect in the next area if they are trying to collect them, or make references to towns with some background info to help RP.
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There is also advantages to playing in a new region. I don't think it would be any different than having a player who has played other core games, but not one set in Unova. If I was going to set something up in the Realms or another fantasy region, I'd still want to make sure that the familiar core elements are there. I'd probably work out a Pokedex I'd want to use, and then document it for each locale. So like there would be a thread for the area, with a list of Pokemon discovered there. There would have to be the core elements that players are familiar with. Gyms, Pokecenters, Pokemarts, a Nursery, etc. Alola had Trials and Z-crystals, but they still had the same function as Gyms and Badges.
One of the things I like about Pokerole is that it also has a Mystery Dungeon plugin, so you can actually play the Pokemon. For something like 5e, the link you put for the Kanto Pokedex is nice, but it probably needs more. For one, Pokemon don't have static levels. I was thinking of how older pre Advanced D&D had racial classes. You could probably do something similar. Though it sounds like a lot of work, you would really only need it for trainers, their own pokemon, or players playing pokemon. If it was 5e I'd even consider dispensing with the four move limitation. I mean the idea isn't to perfectly emulate the game. The anime series does not emulate the game. Heck Mystery Dungeon and Conquest and Pokemon Go don't emulate the core games. So it's okay to have different mechanics.
You could do it in any system really. I see a lot of D&D mechanics in Pokemon to begin with, and since 5e has more or less consistent math, conversions are possible direct from the game stats. Figure out the maximum combined hit bonus you want in your game and correlate that with the max ATT stat and then use division to figure out benchmarks. HP to hit points is pretty straight forward. DEF can convert to AC. Sp. ATT would be like the maximum damage from a spell like effect, and SP DEF would be like Magic Resistance from older editions, or you could more simply convert them to saving throws bonuses. The advantage of using 5e is that I can come up with equations to convert from the core games, and then plug the numbers into Hero Lab which will tell me how to balance it for 5e and then spit out a CR.