Shadowrun meets fallout with d20 rules - Page 3 - Myth-Weavers

Shadowrun meets fallout with d20 rules

Old Apr 8 '18, 1:13am
wrathgon wrathgon is offline
Great Wyrm
Join Date: Jan 2009
Posts: 15,824
Mentioned: 40 Post(s)
Shadowrun meets fallout with d20 rules

Gamma World Meets Shadowrun Meets Fallout - Forum
D20 System - Inverse World

Looking for a few more players for this game posting is light a few times a week is enough.

Game Description:

There is a crash and the lights go out. Living in a fall out shelter all your life this has never happen. You have trained for this.
it could be anything, a breach at the gate where they outside world is invading, a power outage where the power plant is down, maybe it's a drill but you don't think so.

You and your 3 neighbors open the doors and look at each other in the glow of the red emergency power lights. You better go find out what's going on....

Looking for crew members in space opera visiting Fading Suns, Shadowrun, Warhammer 40k, d20, Travellers, Star Trek, Star Wars, Star Gate to name a few systems
yep it you get a sheet up soon can add you after they exit the city(at gates now) just post PC in app thread

Still looking for players

Interested, but don't know anything about Gamma World.

you know d20?

its d20 with the end of the world feel

They just are out of the vault and into the surrounding area

Character types in play?

survivalist, doctor, mystic, and techie

What kind of techie?

Well lvl 2 so just a mechanic type so far


Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Last Database Backup 2019-08-23 09:00:04am local time
Myth-Weavers Status