Earthbound/Mother Series (Maybe even Undertale): What system works?
https://en.wikipedia.org/wiki/Mother_(series)
So... I've been meaning to play Undertale for awhile and am finally getting the chance soon, and because I'm a huge fan of the Earthbound series, I've often mused on something:
What system would work for a guy like me who hopes to one day run an Earthbound or even Undertale like campaign?
The series is a bit basic and rather lighthearted...mostly, but the games are notable for being bizarre and at times surreal adventures, yet set in contemporary(ish) settings with well meaning Americana flavors and themes. You have a group of youngsters and misfits off on what seems like an innocent adventure yet crazy things happen left and right, the games have very real themes of loss, growing up, and togetherness, and at the corners of the world, dark, sinister things lurk as they try to crawl out of the void and get to you. Instead of magic, Psychic powers (or PK powers) are prevalent and you can more easily find a bat for a weapon instead of a magic sword. Undertale... well, I mostly know what I know from the demo and how there's the capacity for good/evil out the wazoo and that there's a couple of goofy skeletons in it somewhere.
I asked this years ago and the best answer I got was to use The Window system, with potentially adding in both the Luck stat and a PSI/PK Dice stat akin to the Magic optional ruleset. I'm not against it, but I was wondering... there are always new systems being made and does anyone have any different suggestions, or personal experience that would say using The Window is a good idea?
So... I've been meaning to play Undertale for awhile and am finally getting the chance soon, and because I'm a huge fan of the Earthbound series, I've often mused on something:
What system would work for a guy like me who hopes to one day run an Earthbound or even Undertale like campaign?
The series is a bit basic and rather lighthearted...mostly, but the games are notable for being bizarre and at times surreal adventures, yet set in contemporary(ish) settings with well meaning Americana flavors and themes. You have a group of youngsters and misfits off on what seems like an innocent adventure yet crazy things happen left and right, the games have very real themes of loss, growing up, and togetherness, and at the corners of the world, dark, sinister things lurk as they try to crawl out of the void and get to you. Instead of magic, Psychic powers (or PK powers) are prevalent and you can more easily find a bat for a weapon instead of a magic sword. Undertale... well, I mostly know what I know from the demo and how there's the capacity for good/evil out the wazoo and that there's a couple of goofy skeletons in it somewhere.
I asked this years ago and the best answer I got was to use The Window system, with potentially adding in both the Luck stat and a PSI/PK Dice stat akin to the Magic optional ruleset. I'm not against it, but I was wondering... there are always new systems being made and does anyone have any different suggestions, or personal experience that would say using The Window is a good idea?