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Delve and Plunder

Old Jun 11 '19, 9:29pm
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Consisting_Fiction Consisting_Fiction is offline
Young Adult Dragon
Join Date: Jun 2019
Posts: 217
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Delve and Plunder

Tomb of the Solar Queen - Forum
Dungeons & Dragons (Original) + clones

Join a party to enter a strange dungeon. Explore the twisting passages, negotiate with its denizens, and fight for your life in the Tomb of the Solar Queen.

Searching for 4-6 players, starting at level one. XP for gold. New players and those unfamiliar with OD&D are especially welcome, and the system is easy to jump right in and play with.

Game Description:

What secrets lie below the ground in this heat-beaten land where the sun lingers? The stars have led you to a burial of old legend, newly uncovered by an unnatural wind on the dunes. You are the first to arrive, but others will come searching for the same treasure soon enough. Gather your hirelings, string your bows, bronze your blades, and hide your soul-shells well. Pray to your gods and mean it. You'll be trading gold for lives if you want to reach the bottom of the dungeon.

Now delve, into the Tomb of the Solar Queen.


This is an exploration of a large (40+) room dungeon. The system is GLOG, a new-player friendly B/X derivative (don't know what that means? Doesn't matter, it's simple and easy to pick up). Material for the system is freely available online, and not necessary to play the game.

I'm looking for 4-6 players, posting at least 3 times a week. You'll roll up a character, pick a class, basic equipment, name and describe your hireling, and jump right in. The game is based on XP-for-gold, and advancement is fairly fast. Each PC has a free one-time revive in the form of a soul-shell, a rare and valuable minor magic item. Resurrection is difficult, and often not worth it. Also, a dead PC's XP is split among the party. Death is a setback, but character creation is fast, so take risks and be back in the game in no time.

Interested? Roll your stats (3d6 in order) and pick from the following classes:

Barbarian: A raging warrior with an affinity for light or no armor.
Fighter: A warrior trained consummately in their weapon of choice.
Tactician: An experienced and inspiring battlefield commander.
Thief: A sticky fingered, nimble rogue in over their heads.
Wizard (warning, more resource-intensive than other classes): An orthodox spellcaster channeling powers beyond mortal comprehension.

Post below, and i'll get back to you promptly.

For those interested, I'm using a trimmed down version of the rules here.

No problem. Wizards use Magic Dice (MD), which are d6s. Playing at the table, the DM would hand you physical d6s after you rest. They're the equivalent of spell levels and spell slots. You start with one, and get up to 4 as you level. If you roll a 1-3, the die returns to you, so you can use it again. If you roll 4-6, it is used up, but you got a more powerful effect. The more you use, the more powerful the spell is. With the right rolls, you might cast weak spells all day, or only cast one powerful spell. Magic is risky and potent, in the style of older editions.

Mishaps happens when two dice roll the same number. It'll happen 1 in 6 times on average using two dice, more often with three, and so on. If you roll two 4s, you get the mishap listed under 4: "4. Soaked, or dehydrated, or flung upwards, or buried." There are also Dooms, which happen when you get three dice of the same value, and are much more deadly.

Mishaps can only happen if you use two dice, and Dooms with three, so you can stay safe by limiting your own power. But hey, what's a wizard without a mad ambition for more power? @Goredawn1722

Yeah, the elementalist sounds great. Elemental vision in particular sounds like a cool power for exploration. Just note you won't be able to use air and lightning in most areas. The first ten spells are available from the start, but the emblem spells have to be learned through some quest or great feat, custom to each player.

All around, sounds good to me.

Thank you Fiction, ill be sure to put in my character app soon. I really hope you allow me onto this wondrous journey. When do you think you will close app submissions.


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