Giantslayer - Spheres of Power - Myth-Weavers

Giantslayer - Spheres of Power

Old Jun 24 '19, 7:01am
Infestation Infestation is offline
Young Adult Dragon
Join Date: Apr 2019
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Giantslayer - Spheres of Power

Giantslayer: With Spheres - Forum
Pathfinder - Golarion


In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc army, and the heroes must help defend it, only to discover the real reasons behind both the murder and the orc raid.

Starting Out: This adventure takes place in the town of Trunau in the Hold of Belkzen, one of only a few human settlements in the otherwise orc-dominated land. Your character should be residents of Trunau or recent arrivals to the small town. If your character is from Trunau or makes frequent visits then you should be familiar with the town, with some details available toward the end of the Player's Guide. If your character is new to the area then you should not be as familiar.

At the start of the adventure, Trunau’s citizens have gathered in the Commons, the large amphitheater in the center of town, to celebrate the birthday of Ruby, the youngest daughter of the town’s leader, Chief Defender Halgra of the Blackened Blades. It is not just any birthday for Ruby though, it is her twelfth birthday, which means she has come of age and will receive her very own hopeknife. Halgra is officiating the ceremony, assisted by Kurst and Rodrik Grath, prominent members of the town militia and the two eldest sons of Patrol Leader Jagrin Grath.

Why? I am running this game for a couple of reasons. The primary reason is that I am interested in testing the Spheres of Power and Might system for myself, and I would much rather use a premade adventure for this. Secondly, this is an adventure I have wanted to give a try now for some time. For this reason I would prefer players that are new to both the Spheres system and this adventure, though I don't know if there will be enough interest with those limitations. Those already experienced with Spheres are welcome to apply, as the quality of the application will still have a large impact on selection. I want this to be an enjoyable game, even if I am mostly using it to learn a new system.

Expectations: As far as post rate goes I think a few times a week should be sufficient. Three seems like a good number.

My personal view on rules are that they are guidelines and are not so ironclad that arguing over them should get in the way of fun. If you tend to argue over wording or ask for exemptions then this isn't the game for you. Simple questions or clarifications are another thing.

If you own this AP, please do not follow along. This is no fun for anyone but you. Or, if you do, at least do not ruin it for others (myself included) or correct me when I change things. Yes, I have had this happen before.

Get into character. Have fun with it.

Recruitment: I will be looking for around four to six players. I will probably be keeping the application process open for quite a while since I am new to the system, and likely so are at least some of the applicants. I am thinking three to four weeks, but I am not going to currently set a hard due date until I get an idea of how many applicants there will be and how long it will take people to complete applications.

If you are interested you can submit an application as a separate thread in the character creation subgroup.

Game Description:

Please read the Giantslayer Player's Guide before you get started.

Level: 1

Scores: 25 point-buy.

Health: Max at first level. Rolling for all subsequent levels, but re-rolling any 1s.

Race: Any from the Core, Featured, and Uncommon sections of the Advanced Race Guide. Gnoll, Lizardfolk, Monkey Goblin, Skinwalker, Ghoran, Entobian, Minotaur, Centaur, and just about any halfbreed from DSP's Bloodforge book is allowed. The Alraun, Cecaelia, Cherufe, Created, Cuazaj, Fenghaung, Noble Orc, Sidhier, and Tatulani from Drop Dead Studios (same group that created Spheres) is also allowed. Certain races can be replaced by a third party's statistics, such as this replacing the normal Kobold. It only really changes the ability scores to something more manageable. Other third party races will be considered on a case by case.

Class: Spheres of Power and Might preferred. Champion classes are allowed, even the ones listed as 3PP. Archetypes of Pathfinder classes that incorporate the Spheres are allowed. Willing to consider normal Pathfinder classes that do not cast spells.

Alignment: Any except True Neutral, but like most adventures good and neutral make more sense. There is no alignment restriction on classes. Monks and paladins must still have a personal code of some sort. You may use an already existing set or create your own as long as you get DM approval.

Starting Wealth: Average per class.

Traits: Two. No drawbacks. No traits that give more starting wealth or weapons/armor. One must be a campaign trait from the player's guide.

House Rules: You can use the Background Skills and Elephant in the Room.

Advanced and Legendary Talents currently aren't allowed but may be opened up at a later level.

Everyone may take an additional feat at first level but must be something "fun". Static bonuses are not "fun", so no Weapon Focus, TWF, Stealthy, Extra Sphere Talents, or commonly used feats like Power Attack (granted this one is free with Feat Taxes, but just an example). It should be something to provide a little flavor, not simply to make your character stronger.

Classes that only receive 2 + Int skill points per level now gain 4 + Int skill points per level.

Format your application however you want but please include the following information.

Class: Include archetype.
Campaign Trait:
Personality or Goals:
Background: Please include how long you have been in Trunau and/or why.

Try to include your character sheet somewhere. It doesn't have to be 100% but the more thorough you are the more interest it shows.

Last edited by Infestation; Jun 24 '19 at 7:10am..
I'm super familiar with Spheres, so that leaves me out, but if you have any questions, feel free to PM or jump on the MW discord; there's a lot of people who know the system well.

Originally Posted by Silveris View Post
I'm super familiar with Spheres, so that leaves me out, but if you have any questions, feel free to PM or jump on the MW discord; there's a lot of people who know the system well.
You can still apply. As I mention above, I don't know if there will be enough people new to the system to make an entire party out of it. I want this to still be fun, so someone with system experience that gives me several paragraphs of interesting story will definitely be selected over someone new that gives me three sentences.

Yay! Another Spheres game indeed! Anxious to try this system out! and eager to see what I can come up with!

Originally Posted by Jab Burrwalky View Post
I am 100% new to Pathfinder (though not RPGs). Would this be a good game for me to join in on?
One might think it's not a good first game because you'll be learning both Pathfinder and Spheres of Power (a 3rd-party publisher's alternative magic system), but I would argue that learning Spheres of Power for the first time is easier than learning the standard magic system of Pathfinder and D&D 3.5 for the first time. And for this game you completely ignore Pathfinder's standard magic system. So I think you could be fine--but you will end up doing a lot of reading!

For the first time in a long time I've had my interest thoroughly captured, partially by my desires to use Sphere's a lot but not getting to.

I have been wanting to test our the Spheres system AND participate in a Giantslayer campaign for quite a while. Will get one of the character ideas I have posted for your consideration.

So, will the Spheres of Power and Might totally replace the usual pathfinder ruleset for combat and magic, or just augment them?


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