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I ran a WtF game here a few years back. I was running the free preview adventure Manitou Spring. I also tried to start another WtF game later, but it was more than I could chew on. So here are some advices, in a jumble. - ...but don't jump start on all side-plots. The reason I couldn't run my second game is I wanted to start with the First Change for each player. I haven't foreseen it implied creating a lot of NPCs for each potential players, and that no one was posting at the same pace. For example, I made plans to use a potential PC as a tie for 2 or 3 other PCs, but that potential PC didn't involve in the game after all. |
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- A pet peeve I have with scenarios like the above one is when you take a few newly changed werewolves (pups), with equal (or equivalent) experience, and tell them they form a pack, they should have an alpha, a beta, an omega, etc. An idea I had in mind was one or two elder werewolves NPCs (or PCs?)
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I'm still alternating whether my major story arch is going to be Spirits & Humans or the Pure. It seems like Spirits & Humans might make for a more mysterious, lengthy search and therefore more appropriate for the story arch. Dealings with the Pure and other Forsaken can be occasional skirmishes and politicking (although, it is probably a lot more in your face and exciting than dealing with spirits).