Takder's Realms - Page 5 - Myth-Weavers

Notices


Creative Corner

Post your creative works here and show off your talent!


Takder's Realms

   
Boulder loves the village since most of his needs are within reach. There is a river for he fished. There is a forest where he get his woods. And there is mine where he get metals; who have heard a dwarf who is not tinkering with metals. Also in he village, he have not experience the prejudice of being "druegar"; though msot villager may not know or care that he is a druegar. In addition in the village, he feels fruitful and useful as the town's carpenter. And his sense of duty and honor is satiated by being a volunteer guardsman.

However in the midst of these, Boulder feared that his secrets will be discovered. He tries to hide his ability to repair broken item just by touching them, his ability to become invisible and his ability to became large. He feared that if the villagers discover any one of it, questions maybe raised and he will be forced to move out of the village. In addition, his parents have asked him not to reveal his abilities.

Morgrym Secrets
Family Secret - A love between enemies, always ended into banishment or separation. For Boulder's Grandparents, they choose to exile themselves away from their own clans. And after were ridiculed or run off a village, they soon choose to be wanderers. Staying as long as they can in one village.

This is the way of life that his father experienced, a life without lasting friends. So a century ago when his father and mother learned about a new territory that need settlers, they together with his grandparents did not hesitate to go. And after finaly finding a place to settle down and be at peace, the family agreed to quietly live in the new outpost.

Boulder's power - Fortunately for him and the family when he manifested his ability to became invisible 25 years ago, his parents and his grandparents have drilled into him the family history. So, when they asked him to stay out of the village before he mastered his ability, he readily complied. Six months later, he mastered his ability. And family explained his 6 months absence as a period that he trained for their family craft (pottery).

Secret is not forever
His ability to became bigger manifested only a few years ago. A wild animal have attack some farmer's goat. When he and his squad went to investigate, they found a a track lead to the forest. After entering the forest, Boulder was charge by a tiger. Not ready for the charge, he was drop on the ground and during the struggle he became bigger.

To avoid question about what happened, he choose to leave the village. This started his wandering for many years - where he learned to be a scout and dungeoneering. During this period, he also develop how ability to reflect back magic to the caster.

WIP

CHARACTER TITLEName: Dolgrin Stonehammer
Race: Dwarf
Age: 50
Alignment: Chaotic Neutral
Class: Psionic Myrmidon Fighter 3|| Inquisitor (Spellbreaker) 3
Godhood: The Reluctant God of War


Stat block

Traits & Drawback

Appearance


Personality




BackgroundBecause Dolgrin have not inherited his father's magical talent, his father tried to train him to be strong in body and good at martial discipline. However, since the harsh training which have brought him many time to the brink of death started when he was still very young, he became afraid of death. He develop the behavior of wanting to preserved his life as much as possible. When he grew older, this behavior of his, lead him to seek and cling to a deity; he found comfort with the church of Paletius.

When he was old enough to join the city guard, he reluctantly joined because of his father's insistence. (He became one of the unknown and unnoticeable guard.) Eventually, he started to like being guard since most of the time, they just roam around the city walls looking out or roaming the city. What he love most being a guard is being stationed at the gate where he see a lot of interesting individual and trades.

During his time of being a guard, he had experience the raid of orcs. Thousand of orcs started to siege their city. Thought many orcs died charging the walls, many was able to climb it. And during this time, he was one of the guard engaged in the fighting on top of the wall. During the fight, he did not have a choice but to fight. And with he was fighting, he was thinking of his father "Father, worry not. No matter how afraid I am of death. I can steel have a backbone to defend the city."

Level Class 1 Class 2 HD BAB Fort Ref Will Skill Pts Ability Feats Spells
1 Psionic Myrmidon Fighter 1 Inquisitor (Spellbreaker) 1 1d10+con +1.00 +2.50 +0.33 +2.50 6 +int F: Wild Talent, Psionic Weapon, Grit (Ex), Deeds, Bonus Feat, Combat Stamina, Manuevers: Known: 3 || Readied: 3 || Max Rank : 1

Inq: Domain, judgment 1/day, Strong-Willed orisons, stern gaze (Ex), Orison (Spell)
Bonus: Psionic Body

Free:

L1: Weapon Focus (Fauchard)

Domain : Scaly Domain (Dragon Subdomain) - Venomous Stare (Sp)

Judgement : Destruction, Healing,Justice, Piercing, Protection, Purity, Resiliency, Resistance, Smiting

Discipline: Mirthal Current, Piercing Thunder,Primal Fury Discipline, Tempest Gale

Maneuvers: Eye of the needle {TG} (Boost - swift), Flowing Creek {MC} (counter-swift), Bronze Lancer's Edge {PT} (boost -swift)

Deeds: Unbreakable (Ex), Heroic Recovery (Ex), Man of Action (Ex)

Grit: Min 1 (or equal initiator level)

Spell per day Level 1 : +1

2 Psionic Myrmidon Fighter 2 Inquisitor (Spellbreaker) 2 1d10+con +1.00 +0.50 +0.33 +0.50 6 +int F: Willpower (Su), Manuevers: Known: 4 || Readied: 3 || Max Rank : 1

Inq: Cunning initiative, detect alignment, track
- Will save: +1

Spell per day Level 1 : +1

3 Psionic Myrmidon Fighter 3 Inquisitor (Spellbreaker) 3 1d10+con +1.00 +0.50 +0.33 +0.50 6 +int F: Armor training, Manuevers: Known: 5 || Readied: 3 || Max Rank : 1

Inq: Defense against Magic (Ex), Foil Casting (Su)
L3: Pikesman Training Deeds: Ready for Trouble (Ex), Utility Trick (Ex)

Spell per day Level 1: +1
Known: L0: 6, L1:4]


Total - +3 +3 +1 +3 -


skillsMyrmidor
The myrmidonís class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (martial) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Inquisitor
Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).


Notes
Heirloom Weapon trait : proficiency with that specific weapon
Heirloom Weapon:
Benefit: The fauchard is more awkward to utilize than a glaive (and as such is an exotic weapon), but its increased threat range over the glaive and the ability to trip foes make it a dangerous weapon in the hands of a skilled user.
Weapon Feature(s): reach, trip
Fauchard

Level 3 Deeds can be used if at lest there is 1 Grit left.

Regain Grit: Critical Hit, Killing Blow with a Maneuver (with weapon focus)







 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Last Database Backup 2018-12-16 09:00:08am local time
Myth-Weavers Status