Hmm.. Or just have the big guy have insanely high dex. Players flanking --> Denied dex.
Notices |
I want to build an encounter with an interesting hook - the opponent is hard to defeat with anything other than AoOs. That's why I'm looking for ways to somehow deny the PC (it's a solo game) his normal attacks or make the enemy hard to hit/invulnerable. Maybe something like very high AC which is up only on your opponents turn? An important houserule of mine - enemy is flat-footed when you make an AoO against him. I assume that #1 suggestion will be a high Dex enemy with high dodge bonuses, because they're not added when flat-footed. The enemy is supposed to fight melee, but spells for buffing or defense are allowed. He's going up against a 20th level PC. |