Cypher System Elder Scrolls Descriptors and Cyphers

I've been considering running a Cypher System in the Elder Scrolls universe for a while now and thought I'd come up with the basic descriptors for players to use.

As for Cyphers the current system I was thinking of split them in two types, Potions and Enchanted Items. Both have charges. Potions are restored by Ingredients while Enchanted Items are restored by Soulgems. The bigger the soulgem the more charges restored, while more powerful Potions require more Ingredients. So while they never really lose Cyphers, they must still decide where to allocate the charges.