Quote:
Regarding having high strength and dexterity mechanically "making sense", it depends on what "making sense" means. I can easily see such a character being suboptimal but that relies on other aspects of the system- like to what degree each attribute affects their derived statistics, how frequent and difficult those checks are, how dexterity aligned weapons compare to strength weapons, and so on. Would you elaborate on his position? |
Melee damage: Str, dex for slash with "Edge Alignment". Dex for pierce with "Improved Edge Alignment".
Thrown/thrower attack: Dex, Str with "Power Throw".
Thrown/thrower damage: See melee damage.
Ranged attack: Dex.
Bow damage: Str, dex for hunting bows with "Trickshot".
All other ranged damage: None.
I may be forgetting something.
Quote:
More than a DEX/STR dichotomy affecting character building, I am interested in how tying CON, a physical stat that in most game systems is considered too valuable to dump, to a magic point system may affect this sense of balance. Granted, I haven't read much about your magic system, nor am I aware of how you value character balance in your game. Have you done any playtesting or built any sample characters to benchmark? |
10+Con
10+Con per level, plus extra 10 levels worth (100+10Con)
1d20+0.5Lvl+Con
1d20+Con
So the effect on HP isn't as large as in some other games, every 2 constitution is 10% of your base. You'd have 5 HP at 1 constitution, 10 at 10, 15 at 20, 20 at 30. So on.
Aura points represent your ability to work in the aura ether, which takes energy and focus. Running low leaves you tired, scatter-brained and irritable with a pounding headache. It only comes back when resting or using consumables, alcohol will make it regen faster when resting but to get it without resting you would need stimulants.
This means that yes, high con is useful for aura but when you can just get your caster a coffee and a cancer it's less important than it sounds.
The others are pretty standard.