No Maps, No Grids, No Tokens Combat
Hi,
I’m currently running a Pathfinder game with no maps, no grids, and no tokens for the players during combat. The two rules, off the top of my head, most affected by this change are Attacks of Opportunity (AoO) and Flanking. For the former, I plan to use the Pathfinder Beginner’s Box way of handling AoO—they just won’t exist, and any action provoking them is illegal.*
However, the problem of Flanking is a bit harder to solve on my own. I read online someone uses a quick and dirty rule where you can’t flank an enemy targeting you, but you can flank an enemy who is attacking another target. How well would this work? And is there any other way of handling flanking in narrative combat?
Also, if I’ve not thought of something else important, I’d appreciate any other helpful suggestions.
*Unless a Feat tells you it does not provoke an AoO, or unless I decide it’s cinematically right.
I’m currently running a Pathfinder game with no maps, no grids, and no tokens for the players during combat. The two rules, off the top of my head, most affected by this change are Attacks of Opportunity (AoO) and Flanking. For the former, I plan to use the Pathfinder Beginner’s Box way of handling AoO—they just won’t exist, and any action provoking them is illegal.*
However, the problem of Flanking is a bit harder to solve on my own. I read online someone uses a quick and dirty rule where you can’t flank an enemy targeting you, but you can flank an enemy who is attacking another target. How well would this work? And is there any other way of handling flanking in narrative combat?
Also, if I’ve not thought of something else important, I’d appreciate any other helpful suggestions.
*Unless a Feat tells you it does not provoke an AoO, or unless I decide it’s cinematically right.