Airship captains needed - Myth-Weavers

Airship captains needed

Old Sep 27 '18, 9:50am
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ObviouslyTrolling ObviouslyTrolling is offline
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Join Date: Sep 2018
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Airship captains needed

Setting: Akatosh - Forum
Dungeons & Dragons 5e

I tried game planning but....this isn't really a planned game, I've already made it.

So I need a few willing Airship Captains to spend 60,000 gold on a ship, some weapons, and a crew and then pilot those airships into battle against fellow players.

Two of the players have begun to create their applications for the actual game, you're more than welcome to do so.

Game Description:

There are three seperate time strains to Akatosh's history- The lush, tropical and beautiful landscape that was Akatosh prior to The Scorching. The Scorching itself. Then the desert wasteland that is Akatosh now.

  • BE (Before Event)
  • The Scorching
  • AE (After Event)

2000 BE - Akatosh is ruled over by the Council of Nine, a mixture of races and genders that determined the future of Akatosh for the good of all. It is a time of peace and prosperity, food is in abundance, and the rich gold veins of the Northern mountains run deep- providing for all. The populace is happy.

1900 BE - Five of the nine council are murdered by cultists who believe that the Nine stole their power to rule from the Dragon Knights of old.

1850 BE - The hunt for the cultists who killed the council members ends in a bloody battle. It was a trap, however, with the blood of both sides spilling into the Grand Sepulcher- the Blood Ritual needed to raise the Dragon Knights of old.

1850 BE - The Dragon Knights recall their dragons from the pocket dimension from in which they were trapped and take back the land.

1850 - 1200 BE - The tyrannical Dragon Knights rule the land with an Iron Fist- demanding high taxes, tributes, offerings and gold- the mountains in the North are bled dry to build their golden palaces.

1200 BE - The Knight Commander of the Akatosh Martial Chapter, Rayne Marshall, forms a resistance under ground- thousands flock to join it.

1200 - 0 BE The thousand year war rages - with both sides taking horrific losses that lower the lands population to no more than five people per square mile. Millions die. The land is trampled, animals are slain, villages are raided and pillaged. However, the Akatoshians take back the land mile by mile, gaining ground, gaining momentum. They discover new ways to kill dragons and bring down the Dragon Knights. They begin to win. Numbers flock en masse to join the fight.

The Scorching - Knowing they had lost again, the Dragon Knights chose to condemn the world rather than allow it to return to prosperity without their rule. Dragon fire tears apart the world. Foliage dies, the seas are magically withdrawn. The land dies and Akatosh burns. In a selfish, self destructive last bid effort to ensure the races of Akatosh never rise up to prosperity again, the dragons sacrifice themselves, encompassing the world in a ball of fire. Killing everyone above ground who had not taken shelter in caves or tunnels.

10 AE The first mortals travel above ground again to find the world decimated. No animals, no water, no plant life.

100 AE The determination of mortals is evident, as they regain some of their lost strength and band together against the raiders that occupy the desert wastes.

400 AE Magic returns to Akatosh, great Archmages build flying cities, flying airships and begin to produce magical water and food for the populace- scavending no longer needs to occur.

600 AE
- Away from the ground dwelling raiders, life returns to a small state of normalcy. Life continues, jobs are returned to, everyday new survivors are brought aboard the floating cities.

1000 AE - Crystal Shard Magitech is discovered and Airships move at lightning speeds, covering great distances. Akatosh discovers how bad the devastation truly is as they travel further than they ever have before. Hundreds of new survivors are found.

1200 AE - Stolen technology from crashed airships means Raiders and Pirates are now airborne, cities are raided in attempted sieges. It's only a matter of time before one is taken and the Raiders have an airborne haven to attack from.

1250 AE - The cities raise an Airship Naval force. Captained by none other than the heir of Rayne Marshall. The Naval force regular patrols the sky and sends out Incursion forces to hunt down Raiders and Pirates. Their navy accompanies trade caravan airships to other cities. Relative safety returns.

Status: Active (2/day post)
Designing Setting: Akatosh - Desert world
This is something different and looks well organized. Just to double check, I saw that Sword Coast Adventurer's Guide wasn't listed in the accepted sources and wanted to confirm whether it would be fine or not.

Hi peacemonger. I've put a fair effort into the setting. Lots more to come though. Sure I see no reason why I can't include that book. However I'm going to ask anything in particular?

Originally Posted by ObviouslyTrolling View Post
Hi peacemonger. I've put a fair effort into the setting. Lots more to come though. Sure I see no reason why I can't include that book. However I'm going to ask anything in particular?
Yeah, the concept I'm putting together would be primarily an Arcana Domain Cleric. I tend to favor classes/multi-classes that lean more towards jack-of-all-trades than a specific specialization and I like the blending or Arcane and Divine magic with it.

EDIT: On second look, at Elves playable? I didn't see them listed as either playable or non-playable.

Bump. This round has begun and we already have one application for next round of testing. Need three more to fill out round two of airship combat.

Originally Posted by Character Creation Thread in House Rules
  • Level 4
  • Ship rank of "Deckhand"
  • Average HP per level
  • Standard Point Buy
  • Either Starting Equipment OR Starting Gold plus 400 gp for non-magical equipment
  • Allowed one rare weapon, One Standard weapon
  • Advise that you also take one ranged weapon, something with a large range
Listed above for you.

A few things if I may.

1) Great username. It made me giggle.

2) Still looking for more applicants?

3) Are we Pirates or Naval Soldiers? I am not 100% sure what we're supposed to be?

4) I wish to apply as a sort of C-N Human Archer Bounty Hunter. I'm thinking that the ship could be a specialized ship that hunts down rogue pirates and raiders and tries to bring them in or sink them.

5) Also thinking archer and crossbow dude who is not a big fan of trusting guns.

6) Is it fully pvp? Or is there the rp ability to form alliances with other players in game? And/or break them later on? (Not saying I plan on allying up then betraying people)

7) I don't fully understand the ship creation part. Do we choose 1 of the 3 available ships in the 60,000 $ price range? Does the ship listings come with the weapons and crew or do we buy those seperatly?


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