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Adventures In Goblin Slayer

   
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Old Nov 6 '18, 1:49am
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Adventures In Goblin Slayer

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Dungeons & Dragons 5e

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Synopsis
In a world of fantasy, adventurers come far and wide to join the Guild, in order to complete contracts for whatever jobs are available. Where the characters in this story do not carry proper names but are instead named by their professions. Most adventurers later became known by their abilities or Class. You're not there yet.

You're a fledgling Adventurer whose just spent the last of your gold to register with the Adventurer Guild and made it to Akiba City. Outfitted in your starting armor, weapons, backpack and rope you're out to make a name for yourself and become an Adventurer! This is your story. How do you wanna tell it?

What Makes An Adventurer
You never stopped following your dreams- you have always wanted to be an adventurer for as long as you have can remember. Now, "adventuring" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of "helpful grave-robbing", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.

Perhaps...
  • your parents were adventurers,
  • you were rescued by a group of adventurers who then raised you,
  • you ran away at a young age to become an adventurer,
  • you grew up in an adventurers guild hall,
  • you're just starting out new and fresh to the profession.

Whatever the case is, you are willing and able to do work that nobody in their right mind would even consider. As an adventurer, you will likely travel extensively, encounter violence and death, are comfortable around magic, and have likely seen many a strange, terrible, and wonderful thing. Many professional adventurers use a sort of professional slang or jargon resembling game terms, such as referring to people by their perceived "level", or ranking enemies by supposed "challenge ratings".

What took you down this path, and where has it taken you? Are you pushed by some driving goal, or flee from some terrible thing? Or do you just go wherever the money flows? Are you an experienced team member, or are you more of the loner riding in the back of the cart? Were you trained up to be a professional, or did you learn by experience? What kinds of adventures will you have? What amazing sights will you vist? How will these experiences changed you?

Welcome to the World of Goblin Slayer.


Application Requirements

Game System: D&D 5E
Starting Level: 1
Posting Rate: 2-3 + Weekly
Applicants: 15 (loose first come / first serve
Application Close Date: November 22nd, 2018
Character creation is a bit unique to this setting so please regard the following links when creating your character.

Character Creation: https://www.myth-weavers.com/showthread.php?t=455077
Magic Grimoires: https://www.myth-weavers.com/showthread.php?t=455121
Inventory Management: https://www.myth-weavers.com/showthread.php?t=455078


A word on Co-GMs
I'll except 1 or 2 more CO-GM's if someone would like to do this. This allows for more people to enter the game and play. CO-GM's need to read the CO-Gm thread on the main page. You're expected to run adventures as well as play in others. I have enough for 15 people. But if someone applies as a CO-Gm I can have a slot for 3 more players.


Anime Setting
Please read the Disclaimer on the front page of the forum. It states how this is an Anime style of D&D 5th edition. So will be a bit campy, dark and tropey at times. More information can be found there.


Game Description:

You're an Adventurer.

Adventurer (冒険者, Bōken-sha) is a term that is associated with individuals who undertake official quests offered by the Adventurer's Guild.

Adventurers are individuals registered under the Adventurer's Guild, regardless of race or ethnicity, whom undertake quests offered from the Adventurer's Guild and complete them in exchange for a monetary reward.

The nature and fatality of these requests can vary, from monster subjugation, escort, investigation, etc. To ensure that the adventurers are fairly compensated, there is a bare minimum sum that has to offered, by the poster of the said quest, as stipulated in the Association's rules and regulations.

It is not compulsory for an adventurer to form a party, as certain adventurers are well known to be able fend for themselves and manage alone. However, the likelihood of survival and success in carrying out quests would increase should they form a party.

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Reply With Quote
Quote:
Originally Posted by Metal View Post
where are sheets posted for this?
We use Myth-Weavers' character sheets, which you can access from the navigational menu at the top of the site.

Game Update

So here's where things stand: we're currently just under our maximum player limit for the game. 27 out of 30! That means there are still 3 slots left for new players, and since there aren't any new applications being worked on at the moment, it's a great time to jump in at the last minute with an awesome concept!

What's more, we also have two quests actively in need of new adventurers, and there's rumor of another in the works, too! Ready yourselves, brave heroes, and reach out towards destiny!

Yup! Just follow the character creation rules and make an app, and you’ll be accepted once someone has approved it!

Quote:
Originally Posted by Ravenborn View Post
Yup! Just follow the character creation rules and make an app, and you’ll be accepted once someone has approved it!
Great! Should have the sheet up within an hour or so.

Also, if possible, how would I see other people's character sheets?

https://www.myth-weavers.com/sheet.html#id=1744802

That's mine, if its useful for you. Generally they can be accessed via profile if attached to the game or through statblocks that most people use.

For example the name in mine is a link.
Rylk Velox
HP 13/13 AC 16 PP 15
LR: 1/1 Speak With Animals, 4/4 Inflict Wounds


Thank you very much, Kreytari. It's nice to have something to compare to.

As an aside, how do we determine what spell we get from a grimoire? Do we choose from any 1st level spell, or will the GM determine that?

Quote:
Originally Posted by Kreytari View Post
You choose if you go grimoire, at least I did!
@Deerak63

Yup! You choose from any 1st level spell, and it uses the casting stat of the class it gets the spell from. So, Wis for Cleric or Druid, for example-if you pick like Cure Light Wounds.







 

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