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Salt in Wounds

 
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Old Dec 23 '18, 2:30pm
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Salt in Wounds

Salt in Wounds - Forum
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Salt in Wounds

The Premise

The Salt in Wounds is a city in the world of Synoma. A city unlike many others, The Salt in Wounds city is built upon the body of the Tarrasque.

The Kaiju Tarrasque was rampaging through the countryside until many kingdoms launched an army led by 13 heroes. Each of these heroes, had a special ballista with a harpoon that would allow to bind and slay the beast. The beast was defeated and bound by the harpoons. It still couldn't be killed with armies and the likes, low on food, many thoughts of simply using the regenerating flesh of the Tarrasque as food.

They left behind 13 aristocratic houses to lead. Each of these 13 aristocratic houses knows the command word for a harpoon binding the Tarrasque and use this to hold power over the rest of the population.

Little by little, they built a fortress on top of the Tarrasque, feeding the population and conquering the nearby settlements. They first enslaved the native stone giants after a short war, to help them build the fortress and upgrade fortification and killed most of the male orcs in the nearby settlements. They took the orcs females as concubines and slaves as their prize for these conquests.

Waves of immigrants escaping famine and others troubles came to the city, for the cheap food and many alchemists keep experimenting on the flesh and blood of the tarrasque, to make all kind of reagents.

In recent history, the tail of the Tarrasque, was briefly released, causing a huge catastrophe...the year is 277 AB (After Binding), The City of Salt in Wounds is a weird evil prosperous Metropolis built around the constant butchery of the Tarrasque.

The Basics:
  • Food is cheap, sometimes even free, clean water is expensive
  • Terrifying drugs, mutations, monsters, Torture, and crime are the new normal...not so much any law enforcement here
  • Animals that mostly rely on water are luxuries. Axebeaks, various lizards and other birds are the most common animals.
  • Ghoulification is legal. Ghouls are considered citizen and as you can imagine, eat a great amount of Tarrasque Flesh to stay sane.
  • Paladins, rangers, and druids tend to not be welcome in the city or at least they operate covertly.

Making an adventurer for Salt in Wounds

Number of players: Seeking Five adventurers for this grotesque Urban Campaign.

Races: The city doesn't have huge issues with most races and some monsters are even working openly in the city. The most common races are Humans, half-Elves, Duergar, Half-Orcs, Gnomes, Haflings, Ghouls, tieflings, grippli and agogi.

Alignment: While the leadership and government of the city is considered Evil, most people are neutral. There are exceptional good individuals, trying to put down the status quo, but they are rarer.

Level: 1

Ability Scores: 20 point buy

Classes:
  • All Pathfinder Official classes
  • Unchained and Legendary classes including their legendary hybrid classes are available. Legendary Classes are from Legendary games.
  • Akashic Mysteries, DSP Psionics are available.
  • Options available from Carving up the Tarrasque and Corruption of the Tarrasque
  • Open Design/Kobold Press: Deep Magic with errata and New Paths Compendium Expanded edition options are available as well.
  • No Spheres, No Path of War stuffs

    Background Skills

    Traits: 2, no drawbacks.

    House Rules:
  • Group Initiative (PC vs Enemy side)
  • Combat Stamina is a free feat for Fighter. Other classes can take the feat.



Getting the Party Started

Your party have been hired to retrieve a young woman, Aisha, from a poor family and missing after her visit to the Grub House, the worst eatery in the Tail Stones. Retrieving her by any means necessary is your main goal.



For questions, such as religious beliefs in the City, or other concerns, visit the Butcher Shop.

Game Description:

Welcome to Salt in Wounds, a city built upon the Tarrasque.

Quote:
Originally Posted by dystmesis View Post
I've always been a fan of this concept, so I love this.
It's an awesome concept.

You can roll , if you believe your character is the kind that would gamble and/or not be too good with money or take average if you believe your character would be more practical with money.

Hey there. I haven't played pathfinder in a few years (been playing 5e and Dungeon World lately) but I absolutely adore the Salt in Wounds setting, and have been for years. I'd like to throw my hat in the ring for this campaign.

I don't have a firm class and race combo set yet, but my character idea is that of a young, aspiring biology professor. Highly intelligent and well read but with very little in the way of real world experience. Someone who dabbles in magic when violence is called for, but is hardly a full time wizard, more likely a bard variant. Very likely a Kenku of some variety because I love those little bird men.

How does that sound?

Quote:
Originally Posted by Treadwell View Post
Hey there. I haven't played pathfinder in a few years (been playing 5e and Dungeon World lately) but I absolutely adore the Salt in Wounds setting, and have been for years. I'd like to throw my hat in the ring for this campaign.

I don't have a firm class and race combo set yet, but my character idea is that of a young, aspiring biology professor. Highly intelligent and well read but with very little in the way of real world experience. Someone who dabbles in magic when violence is called for, but is hardly a full time wizard, more likely a bard variant. Very likely a Kenku of some variety because I love those little bird men.

How does that sound?
Magus is your int-based, spellbook-toting sword-slinger.

That is the most traditional sword&spell-slinger, yes. Other options would be the rogue archetype (alternate class feature of) Eldritch Scoundrel, which trades in some of the rogue combat ability for reduced (stops at 6th level spells) wizard spellcasting.

If you don't mind not having true spellcasting (but still having spell abilities), the other simple options are the Investigator and Alchemist, which are more of a mix of skill-monkey/skill-based class and potion based alchemy magic called extracts.







 

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