A Wuxia tale of vengance. - Page 3 - Myth-Weavers


A Wuxia tale of vengance.

 
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Old Jan 2 '19, 3:14am
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A Wuxia tale of vengance.

Master of the Temporal Mind - Forum
Dungeons & Dragons 5e

First some ground rules!

-while I'll not demand you be an expert on kung-fu and wuxia as a whole, some knowledge would certainly be much appreciated.

-Your characters real name is fairly open (foreigners do number among the master's pupils) but all students were given a name to go by when addressing one another and the master, these names are descriptive and often include imagery such as animals, forces of nature and precious materials "Number Ten Ox" might be a name for a strong person who was the tenth child of their parents, or perhaps the tenth best pupil at the time of their naming. "Spider at Dusk" might be so named for their lethal strikes and penchant for hiding in the darker corners of the world. These names could of course then be simplified to "Ox" and "Spider" or "Dusk"

-Evil Characters need not apply, those who join on this journey should do so out of a desire for closure for the master and/or to continue his legacy and expand their own.


-all classes are available
-Characters begin at level 3
-Standard items and background choices as well as starting gold
-Standard 27 point buy
-One small thing that your character uses to center themselves, it might be a mantra, a small memento or a daily routine etc.
-How you met the master/why you joined him, as well as one small anecdote involving an NPC that describes a time your character had to do something that harshly tested them and/or solidified them on the path they now walk, taking place either before their time with the master or after the living pupils scattered.


I am looking for 3-5 characters, this will be quite roleplay heavy but plenty of exploration and combat as well. I will accept submissions until the 16th of January.

Game Description:

https://drive.google.com/file/d/1-Nn...ew?usp=sharing


It was the stuff of legend, A man thought to be untouchable, able to dodge any blow, deflect any weapon, a living god. But there was truth to the stories and a few brave souls sought him out of their own accord, they learned from him not his techniques, as each had their own. Instead they learned his ways, his discipline and his philosophy through which they could become his equal. He asked only for the promise that his disciples would never take their abilities for granted nor use them to bring harm to the innocent. The training grounds became home for many months and the students became close. The master said it was not through raucous laughter nor quiet contemplation that perfection could be achieved, but by the balance between.

But nor all subscribed to the masters teachings and those seemed to be where his focus lay strongest. The Jade, the Ruby, The Ebon and the Sapphire all were promising students and masters in their own regard but none held true to the mans belief in the end, in the end the master was betrayed.

His disciples splintered, his School in ruin and his philosophy fragmented, the master of the Temporal Mind seemed destined to fade away as a mere legend. Yet his most loyal of students held out hope, they clung to their masters teaching and sought to live it out in their daily lives and felt a call, a call to return to the burnt out husk that was once their home. The legend and philosophy of the Master of the Temporal Mind would live on through these fated students.



Master of the Temporal Mind is a Wuxia and kung-fu inspired Dnd 5e Campaign, right now as it is in my head it should be a short-medium campaign but if all goes well I wouldn't be against taking it longer. Players begin at level 3 and all official material save UA is available (including critical role content) Players are encouraged to consider any and all classes not just monks, the Master taught a way of bettering oneself through ones own actions and will not through a regimented and standardized style.


Last edited by Messylips; Jan 2 '19 at 3:20am..
Quote:
Originally Posted by Sage20500 View Post
Am considering throwing my hat into the ring, just not sure if I want to do so by making either a Battlemaster Figher or a Drunken Fist Monk.... Battlemaster Fighter has the convenience for being able to be built as either melee or ranged... but Drunken Fist Monk... in a Wuxia game...
This sound very neat for the Drunken Master. Why not a hill Dwarf as a cherry on top? It would be very cool!


Magnificent concept!

I'd like to try my fave Moon Druid (still a toss between Dwarf and Human). I think it'd fit nicely with the animal spirit concept.







 

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