Chargen Rulings / Clarifications
So, the The Nameless Grimoire has mechanical support for bizarro character concepts, called Marks of Heritage. The premise is you've got some outlandish blood/genes, which give you both an advantage and a disadvantage. Just to open your brains about the type of wyrdness supported for this PbP game, those Heritages include things like Arachnoid, Serpentine, Angelic/Demonic/Elemental, as well as more typical stuff like Scholarly, Courtly, Elf blood, etc.
Feel free to invent your own strange parents, if you wish, for narrative effect (the mechanical effects will be limited to what's in the book). I'm listing some of the Heritages less to entice you into one of them than to illustrate that you can play an Arachno-Human Princess in this game, if you want.
Also, it's perfectly fine to not be weird. (In the circus of oddity, normalcy is freakish too.) No peer pressure here. *rakshasa thumbs up*
'About the Game' Ramblings
If you're interested but need more insight into the game, give a holler. I realize I've been highly vague about setting and such. There's no pitch describing who the PCs are, who they're aligned with, what the place they're in is like, who their foes might be, etc. etc. That's intentional. I want to build it a bit with the players, and I want to roll some dice and have us land in it together. Mutually constructed narrative. That makes it easier to realize my desire to run something, even though I've only limited time to shape it into a thing of beauty before the players enter it. The thing of beauty will be determined with the addition of players... you! Let's roll that way.
That said, if you've questions, please ask. If you need to know something about The Nightmares Underneath, or me, or what I'm thinking about the game, in order to feel confident pitching your name into the hat, please pipe up. I'm available for conversation.
Characters will start at L2, still newish blokes on the scene, but with some experience under your belt. Still impressionable and manipulatable, though. That's where the fun comes in.... you now have access to some of the cool parties and drugs, but you've no idea who's on your side. Everybody wants stuff from you rockbois and rockgrrls, so how do you make sure you get yours and determine your own fates?
Let's play to find out.
- Berserker and Disciple are in. Fey Knight and Halfling are out (too alien and/or problematic).
- Avatar, Battle Wizard, Blood Caster, Chaos Mage, Mystic, Shadowsneak, and Spellslinger from The Nameless Grimoire are in.
- Druid and Witch from The Nameless Grimoire are out (this is predominantly an urban game, and familiars complicate things).
- Assassin, Bard, Champion, Cultist, Fighter, Scholar, Thief, Wizard, the TNU base classes, are all in.
- I'm open to using Marks of Heritage. If you don't have the book and I see something in your character that strikes a chord with one of the Marks, I'll make you aware of it.
- I'll introduce in play NPCs who possess Patrons. You'll have the ability to express interest and sign up for similar alliances. While I'm technically open to starting play with those in effect, it's probably easier to introduce it in play. Keep things a little mysterious.
- We'll be using Mission-Based Experience instead of relying solely on loot extracted from Nightmare Incursions.
So, the The Nameless Grimoire has mechanical support for bizarro character concepts, called Marks of Heritage. The premise is you've got some outlandish blood/genes, which give you both an advantage and a disadvantage. Just to open your brains about the type of wyrdness supported for this PbP game, those Heritages include things like Arachnoid, Serpentine, Angelic/Demonic/Elemental, as well as more typical stuff like Scholarly, Courtly, Elf blood, etc.
Feel free to invent your own strange parents, if you wish, for narrative effect (the mechanical effects will be limited to what's in the book). I'm listing some of the Heritages less to entice you into one of them than to illustrate that you can play an Arachno-Human Princess in this game, if you want.
Also, it's perfectly fine to not be weird. (In the circus of oddity, normalcy is freakish too.) No peer pressure here. *rakshasa thumbs up*
'About the Game' Ramblings
If you're interested but need more insight into the game, give a holler. I realize I've been highly vague about setting and such. There's no pitch describing who the PCs are, who they're aligned with, what the place they're in is like, who their foes might be, etc. etc. That's intentional. I want to build it a bit with the players, and I want to roll some dice and have us land in it together. Mutually constructed narrative. That makes it easier to realize my desire to run something, even though I've only limited time to shape it into a thing of beauty before the players enter it. The thing of beauty will be determined with the addition of players... you! Let's roll that way.
That said, if you've questions, please ask. If you need to know something about The Nightmares Underneath, or me, or what I'm thinking about the game, in order to feel confident pitching your name into the hat, please pipe up. I'm available for conversation.
Characters will start at L2, still newish blokes on the scene, but with some experience under your belt. Still impressionable and manipulatable, though. That's where the fun comes in.... you now have access to some of the cool parties and drugs, but you've no idea who's on your side. Everybody wants stuff from you rockbois and rockgrrls, so how do you make sure you get yours and determine your own fates?
Let's play to find out.