Kurdraaz, male Tazgral minotaur brawler - Myth-Weavers


Kurdraaz, male Tazgral minotaur brawler

Kurdraaz, male Tazgral minotaur brawler

Kurdraaz, male Tazgral minotaur brawler

Kurdraaz was the fifth child born to Hazaabra, a regular blood sport entertainer at one of many Rakdos carnariums. He was raised, like his siblings, to take his place in the arena and, like them, die in a haze of drug-addled gore. Unlike them, however, he kept his wits and his conscience, and, when the time came, escaped from the cult of Rakdos, fleeing to the relative safety of Precinct Five.

After failing to win acceptance as a Boros recruit with the Ordruun, Kurdraaz wandered the streets seeking odd jobs as a porter, laborer and the occasional stint as extra private security at street events. His strength and skills proved most useful performing jobs as hired muscle. He could end a fight quickly without actually killing anyone and intimidate most ordinary crowds into behaving themselves.

Kurdraaz liked the work, but it wasn't always easy for a minotaur in Precinct Five to come by it, and he went for months between jobs sometimes. So, when the owner of the Filtered Harmonics Tavern advertised a reward of a hundred zeno each for clearing out some vermin bothering his business, he wasted no time offering himself for the job.

Kurdraaz is unusually compassionate for a minotaur, but it's a trait distorted by his experiences growing up in a Rakdos carnarium. He views the world as dangerous, cruel and corrupt and he pities those who aren't strong enough to defend themselves, sometimes to the point that he'd like to end their suffering by giving them a quick death. He's never actually acted on this impulse, but it colors his perspective and leaves him feeling and appearing perpetually melancholic.

Kurdraaz loves the arts, but again, his traumatic childhood colors his perception of beauty. He's been known to take unnecessary risks in a fight in order to preserve the beauty of a location, on the one hand, or draw out poetic drama from a particularly vile opponent's suffering on the other.

Kurdraaz continues to eke out his existence as hired muscle, but aspires to the ideals of righteous combat embodied by the Boros Guild. His creative spirit and distrust of rules, however, attract him in equal, albeit contradictory measures, to both the Gruul and the Selesnya Guilds.

I defaulted to the point buy system when designing this character, but might as well throw dice on the table to see what else could be possible . . .

Dice Roll:
4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z 4d6v1z
d6 Results: 4, 5, 4 (Total = 13)
d6 Results: 6, 4, 5 (Total = 15)
d6 Results: 2, 3, 2 (Total = 7)
d6 Results: 3, 6, 3 (Total = 12)
d6 Results: 4, 6, 6 (Total = 16)
d6 Results: 6, 5, 3 (Total = 14)

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