Seleece, Crime Lord - Page 2 - Myth-Weavers


Seleece, Crime Lord

   
"Summon bigger ship!"

Just kidding. Ok. Let's see here. What else?
There are two things that don't quite sit with me.
1. If Seleece has (mostly) gone straight then I'm not clear on how 'Inspire Fear' fits. I guess it could be considered a way to facilitate Quis threatening anyone who means Seleece harm. Less "Fear me", more "Touch me, and Quis will rip you a new one"
2. Quis having Heroic levels. Annoyingly, I haven't found anything in any of the books or the errata that specifies whether Followers, Minions, etc can or can't gain Heroic levels once they and their master are officially adventuring... well, Followers are supposed to stay non-heroic, but there's never been anything on Minions either way; only that they start out fully non-heroic when you get them, and then gain xp like normal. In other words, it's a judgement call.
For that reason I would be inclined to rule that Quis starts at non-heroic 9 and can multi-class later. That's more in keeping with the spirit of the rule because technically Seleece and Quis haven't started yet.

I see your point. As good as the talents are if you feel it would be better, I can change them to the Bodyguard line, much as now id rather just get two more bodyguards. Or it can also mean that she has done some bad things in that independent past and why she isn't allowed to be fully republic, think Lord of War. "You touch me, I will make a phone call and you'll be reassigned to foot patrol on Hoth."

I will re-work Quis without issue, that was about what I was thinking. I was reading the non-heroic section in the core book and it says that they can multi-class into heroic levels. Because they are gaining XP, it made sense to me.


"Noooo! Not foot patrol on Hoth!"

One thought would be a second copy of Attract Minion (for the guy flying the Transport, as I got the impression Quis and Seleece would be in the X-Wings) and then 'Wealth of Allies' from Scum & Villainy or Galaxy of Intrigue so you won't have to keep burning talents on new minions*. That said, even with multiple minions, you could still only have one officially with you at a time on adventures and earning xp.

* I remember back in the day that Rodney Thompson or one of the other devs confirmed that the reason Crime Lords had so many talents was because if the person you gained from 'Attract Minion' died, they stayed dead and you needed to take 'Attract Minion' again to get a new one. Needless to say, they was some backlash over that, hence the later addition of a talent to replenish lost minions.

That sounds like a better idea overall. I should have some re-worked numbers later tonight and a new girl to my Harem Crew.

Added Nora to the roster, a Nautolan techie that pilots the transport and tends to remain back during adventures, and that can do mods and can design ships or add more things. Now to get back to tackling the various gears. Any chance the Alliance will cut me a deal on some used X-wings?

125000 Medium Transport (used) 350k base
65000 X-wing (used) 150k base
65000 X-wing (used) 150k base
5000 Hangar space for Transport -4000 tons of cargo
7000 Battle Armor (Quis)
3000 Blaster Rifle, Heavy Assault (Quis)
750 Blaster Pistol, heavy
500 Blaster pistol (nora)

282500 credits spent

Still need some minor things but that seems to be more in order.

Personally I would have had Quis keep Weapon Focus (Rifles) and save Armour Proficiency (Medium) for when she can multi-class into soldier. I would have then recommended she wear the Light Battle Armour from the KotOR Campaign Guide. This is largely so her armour isn't slowing her down at all or impeding her ability to keep up with Seleece when the hot light starts flying. Oh, and it's cheaper

I like the ideas for Quis and Nora, but there's a nagging thought in the back of my brain telling me that as non-heroic characters, they shouldn't have the same ability score budget as a player character. I'll ponder that some more and make adjustments if I deem it necessary.

I'm also pondering having the Alliance supply an extra something for Seleece's transport.

That is a good idea. I am running so low on credits as it is. Such is life when you want to be independent.

I understand and will change the stats.

As for something, id ask for just a bit of a luxury upgrade to the basic or upping the hyperdrive to the x2 so I can keep up with freighters or starfighters. Or provide a pair of r5 units for the x-wings to make it minor.

Ok, let's see here. Applying a 25-point-buy to the minions (by the book 15 is default for non-heroic characters, 25 for heroic characters, and as we know I'd upped player characters to 35, so boosted minions by 10 too seems appropriate) brings them out as something like this

Quis (CL3)
medium human non-heroic 9
Dark Side 0; XP 36000
Init +11; Senses Perception +10
Languages Basic, Ryl, Binary (understand only)
Defences Ref 18 (flat-footed 16), Fort 14, Will 11,
HP 46; Threshold 14
Speed 6 squares
Melee +7 unarmed (1d4+1)
Ranged +8 Heavy Blaster Rifle (3d10)
Base Attack +6; Grapple +8
Abilities str 13, dex 14, con 14, int 14, wis 12, cha 8
Feats Armour Proficiency (light), Point Blank Shot, precise shot, rapid shot, Skill Training [Knowledge (Tactics)], Vehicular Combat, Weapon Focus (rifles), Weapon proficiency (rifles)
Skills Endurance +12, Initiative +11, Knowledge (tactics) +11, Perception +10, Pilot +11
Possessions Light Battle Armour, Heavy Blaster Rifle

Nora (CL3)
medium Nautolan non-heroic 9
Dark Side 0; XP 36000
Init +5; Senses Perception +4, Low-light vision
Languages Basic, Nautila, Binary (understand only), Sullestese, Verpine,
Defences Ref 11 (flat-footed 10), Fort 11, Will 10,
HP 37; Threshold 11 DR 2
Speed 6 squares
Melee +5 unarmed (1d4-1)
Ranged +7 Blaster Pistol (3d6)
Base Attack +6; Grapple +7
Abilities Str 8, Dex 13, Con 12, Int 17, Wis 10, Cha 10
Feats Armour Proficiency (light), Skill Focus (Mechanics), Starship Designer [SotG], Superior Tech Specialist (Starships) [S&V], Tech Specialist [SotG), Weapon Proficiency (pistols)
Skills Knowledge (technology) +12, Mechanics +17, Pilot +10, Use Computer +12
Possessions Blaster Pistol, Tool Kit, Datapad

That looks good! Thanks for the effort of formating them.







 

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