[5E D&D] Surrealistik's Homebrew - Myth-Weavers

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[5E D&D] Surrealistik's Homebrew

[5E D&D] Surrealistik's Homebrew

Eldritch Master, Revised:

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. While all of your Pact Magic spell slots are expended and you're not incapacitated, you may take 4d8 necrotic damage that cannot be reduced or prevented and ignores temporary hit points. If you do, you regain a Pact Magic spell slot. Your hit point maximum is reduced by the damage taken in this way until you take a long or short rest. This ignores any effect that would prevent your hit point maximum from being reduced.

The Famished Dark or can be most accurately though of as the collective will of the Negative Energy Plane roused to sentience. It is a predatory intelligence characterized by little more than a bottomless, insatiable hunger for life and soul energies, as though it seeks to fill the infinite void that defines it. Occasionally it will see fit to bestow the art of life drain and great power upon promising disciples in exchange for a share of the vitality they harvest from other worlds. Though its motives and goals are simple, the plans it weaves to achieve them are often vast, complex and far reaching; those who would trust in the covetous Dark or seek its favour would do well to exercise the utmost caution.

Inspired by the Darkwraiths of the Dark Souls universe.

Pact of the Shroud:

Deflect Missiles fix:
When you reduce the damage of an attack to 0 with this feature, that attack has no effect on its target (a poisoned or cursed arrow whose damage is reduced to 0 wouldn't inflict its poison or curse for example).

Perfect Self fix:
At the start of each of your turns (or every 6 seconds outside of combat), you regain 1 Ki if you have less Ki than 8 minus the total Ki cost (if any) of any of your effects created by a Monk class feature with a minute duration or longer that are active.

Wholeness of Body fix:
At 6th level, you gain the ability to heal yourself. As an action, you can do one of the following:
  • Spend X Ki to regain hit points equal to 5 times X. If you were restored to maximum hit points in this way, this effect also cures any diseases or poisons you're subject to.
  • Spend 4 Ki to subject yourself to the effects of the Remove Curse spell.
You must finish a short or long rest before you can use this feature again.

Tranquility fix:
Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest or short rest, or when you spend 2 Ki as an Action, you gain the effect of a Sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus or your Ki DC, whichever is higher.

Way of the Mageslayer:

Way of the Dodging Crane:

Way of the Rushing Wind:

Way of the Kensai:

Way of the Grasping Claw (WIP):

Thought I'd address the sad paucity of Cleric domains, starting with the Destruction Domain:

Destruction Domain:

Creation Domain:

Evil Domain:

Good Domain:

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