[4E] Essential House Rules - Page 4 - Myth-Weavers


GM Workshop

A community-created and maintained place for Game Masters of all systems to bounce ideas around. It's a place for inspiration and sharing tips.


[4E] Essential House Rules

   
Honestly I'd keep Hidden in as written.
If one of your players tries to exploit the stealth thing it's a sign you should kick them out of your game.

Added:

#8: Anti-Chargecheese Characters may only benefit from one beneficial item effect/property, feat, power and/or class feature per tier (Heroic/Paragon/Epic) per charge that enhances a charge attack specifically (such as the Horned Helm, Surprising Charge, Badge of the Berserker and the Lance mounted bonus), and/or is specifically triggered by one (such as Boots of Adept Charging, Iron Wolf Charge, etc).

Why? Helps address and curtail the massive, universal and centralizing optimization hegemony that charge optimization (known colloquially as 'chargecheese') permits.







 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Last Database Backup 2019-02-17 09:00:07am local time
Myth-Weavers Status