Season 8 Updates for Adventurer's League

Season 8 of Adventurers League

Season 8 of Adventurers League brings some significant changes to the rewards system. Other parts of AL, such as character creation, remain the same as last season. This thread is an attempt to highlight some of the changes to help new and old players alike.

These changes are effective on August 30, 2018.
Read about it here: http://dnd.wizards.com/articles/news...league-rewards

Season 8 Docs on DMsGuild: https://www.dmsguild.com/m/product/208178


Character Creation

Follow the same rules for creating characters as Season 7. The only difference is Factions are no longer a significant part of AL. They still exist, and players can still be a part of one, but in order to do so you must take the Faction Agent background (from SCAG) or at a minimum, you need to take the Faction Agent background feature (Safe Haven) as part of a Custom Background.

Lifestyle has also moved from a player's choice to being dictated by a character's level. See the ALPG for details.
Converting Your CharacterExisting PCs: You must either leave your faction, and permanently lose all benefits and renown associated with your former faction—they don’t like traitors or those who abandon their tenets.
- or -
You must replace your current background's feature with the Safe Haven feature.

If you have a Lawful Evil character, they must leave their faction and change their alignment.
- or -
You must replace your current background's feature with the Safe Haven feature.

Quote:
Feature: Safe Haven
As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

Rewards - Advancement

Adventurers League is now using a Checkpoint system and no longer awards XP. Season 8 modules will award Advancement Checkpoints for completing objectives that are detailed within the adventure. Modules from earlier Seasons will award Advancement Checkpoints equal to the adventure’s prescribed duration (in hours). Your DM will tell you how many you receive.

Tier 1 - 4 checkpoints are required to attain the next level
Tiers 2 through 4 - 8 checkpoints are required to attain the next level
Converting Your CharacterExisting PCs: Your current level is unaffected but you need to figure out how many Advancement Checkpoints you currently have (based on your current XP).

Converting Your Current Experience

To determine the number of Advancement Checkpoints your characters currently has, follow these simple steps below.

Here are some tools that do the work for you, simply enter your current XP and see how many checkpoints you currently have: http://checkpoint-calculator.herokuapp.com/
Popestar's Season 8 Conversion Spreadsheet
  1. Find the experience your character has in excess of that which is required for their current level by subtracting the experience needed to achieve your current level from your current total.
  2. Find the experience you need to achieve your next level by subtracting the experience needed to achieve your current level from the experience needed to achieve your next level.
  3. Determine how far into your level you are by dividing the result of step 1 by the result of step 2.
  4. To determine the number of advancement checkpoints you now have, multiply the result of step 3 by the number of experience checkpoints needed to achieve your next level.
  5. If the result of step for is not an integer, round the result down or up. (Your choice.)

Example: Your character is currently level 6 with 17,000 xp and you are not using the Slow Progression option.
  1. Your character has 3,000 xp more than the 14,000 xp needed to achieve level 6. (17,000 xp – 14,000 xp)
  2. Level 7 requires 23,000 xp; 9,000 xp over the amount needed for level 6. (23,000 xp – 14,000 xp)
  3. Your character is 33% of the way to level 7. (3,000 xp / 9,000 xp = 0.33)
  4. In the new system, it takes 8 check points to gain 7th level. You currently have 2.64 check points (0.33 * 8).
  5. You choose to round up. Your character has 3 checkpoints of the 8 that they need to make it to level 7.

Rewards - Treasure

Adventurers League is now using a Checkpoint system and no longer awards magic items in game. Season 8 modules will award Treasure Checkpoints for completing both of the adventure's main objectives or both of its bonus objectives. Your DM will tell you how many you receive. Treasure Checkpoints are tier-specific (e.g. there are Tier 1 Treasure Checkpoints, Tier 2 Treasure Checkpoints, etc.)

Treasure Checkpoints are spent to purchase magic items of your choice. Some items are always available to characters (based on their current Tier) and other items are made available by playing a specific module, which "unlocks" the item for that character to purchase.

Treasure Checkpoints can also be used to purchase mundane equipment, as shown on the list of items. Mundane items can be sold for half price, as per normal rules.

*mundane equipment found during the adventures cannot be kept or sold but they may be used during the adventure.
Converting Your CharacterExisting PCs: Your character keeps all of the items they currently have except as listed below under Problematic Items (below). Rules for trading items are not changed.

Faction Items
Treasure previously available for purchase from your faction, if you had one, is no longer available. Any items you have purchased by this method are retained.

Problematic Items
Some items currently in the campaign have proven disproportionately disruptive and are immediately removed from play. If your character has one of these items, they receive 12 treasure points which you must spend immediately on items of your character’s tier or lower using the Treasure Points list above. See http://dnd.wizards.com/articles/news...league-rewards for the list of items.

Rewards - Gold

Adventurers League no longer awards gold in game. The distribution of gold is moved to an abstract system. While the narrative may imply that you are being rewarded, your character will not receive any gold until they advance in level. Characters gain a fixed amount of gold each time they level up based on their Tier. See the ALPG for details.
Converting Your CharacterExisting PCs: Your character keeps all of the gold they currently have.

Rewards - Summary

Advancement Checkpoints
Treasure Checkpoints
Downtime Days
Renown
Gold
Tier 1:
(Levels 1-4)
1 per hour
(4 to level up)
1 per hour
5 per 2 hours
1 per 4 hours
75 on level up
Tier 2:
(Levels 5-10)
1 per hour
(8 to level up)
1 per hour
5 per 2 hours
1 per 4 hours
150 on level up
Tier 3:
(Levels 11-16)
1 per hour
(8 to level up)
2 per hour
5 per 2 hours
1 per 4 hours
550 on level up
Tier 4:
(Levels 17-20)
1 per hour
(8 to level up)
2 per hour
5 per 2 hours
1 per 4 hours
5,500 on level up