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Aftermath Heroes (PL14/250PPs)

 
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Old May 19 '19, 2:33am
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Butchern Butchern is offline
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Aftermath Heroes (PL14/250PPs)

Aftermath Heroes - Forum
Mutants and Masterminds 3e

Our Story:
In 1935 the inter-dimensional techno-demonic warlord Omega began trying to open gates between his hell dimension and the far reaches of the multiverse. He only managed to make a pinhole into our universe, near planet Earth. But the massive influx of energy into our dimension through that pinhole transformed numerous humans into superhumans. And thus the golden age of superheroes began.

Seventy years later, in 2005, Omega re-discovered our universe and planet Earth. This time he successfully opened a gate to our planet. He confidently walked through to declare himself the king of the universe and promptly had his ass handed to him by an unlikely collection of very powerful superheroes. In the aftermath of Omega's first invasion, those heroes and others formed a team of global protectors, the Freedom League.

The efforts of the Freedom League brought about a decade of relative peace and stability around the globe. But then Omega invaded again in 2015. This time he brought with him an army and the Staff of Devouring, a multidimensional artifact far older than our universe. With the Staff, Omega began siphoning off the energy from our dimension, slowly de-powering Earth's heroes one by one. The Freedom League found a way to break the Staff and defeat Omega and his army, but the damage was done. Only a small number of heroes remained. The rest were either killed in the war or were drained of their powers. A few really powerful heroes survived "the drain," as did a scattered collection of lesser heroes and villains, mostly non or barely powered. The age of the superheroes was over.

It is now 2019, Earth is still recovering from the Omega War, but things are beginning to get back to normal. Our game will pick up right there to ask the question, "What have the few, very powerful survivors of the Omega war been up to?" There are no real villains to fight. There are no other heroes to keep them in check. There are no powers on earth to stop them from doing whatever they want, whenever they want. Have they been fighting the good fight and helping Earth recover? Have they joined a government or a cause? Have they just been sitting on the sidelines drinking beer and living the good life? Have they been feuding with each other? We'll have to play to find out.

The Basics:
Aftermath Heroes will be a PL14/250PPs M&M3e game that will expect three posts a week. I am looking for two or three additional players (for a total of four) who will take on the roles of high-powered heroes who survived the Omega war. They are the only high-powered heroes left in the world. With all that power, what will they do? That's what our game is about. This game is well suited to players who are proactive, love to write their own stories (with a little cooperation), and are interested in the drama that comes from playing the most powerful people in the world.


A Note about Hero Points:
Most of the time I will leave Hero Point acquisition to the players. At the end of each short collection of scenes, I will refresh Hero Points. Other than that, Hero Points will be awarded for Complications, typically at the Players' requests. Occasionally, I will compel a Complication and reward a Hero Point, but usually I will leave that to the player to self-compel. Just let me know what you intend, and we'll make it happen and give you the HP. So, if you want a steady flow of HPs for your character, keep involving your Complications in the story.

A Note about My Play Style:
I am a very hands-off GM compared to most. My goal is to help you tell your story. If your story gets a little boring or you look to me to ask, "What happens next?" I'm here to make your life complicated and dramatic. That means that you have to tell me what you want. I'll constantly be asking players for what sorts of scenes they'd like to see next. If you are the kind of player who likes to sit back and wait for the GM to tell a story and then ask you, "What do you do?" this game ain't for you. You'll be bored to tears. But if you are the kind of player who longs to ask, "I'd like to see what happens when I take control of this entire town and run it as its Super Mayor!" Great! You are in the right place. We'll start to envision how that would play out as a Netflix show or a comic book, and I'll ask you, "What scene would you like to see first?" And we'll go from there. My goals are to help you tell your story, make your life complicated and dramatic, and to triangulate the characters at/against one another. A great story will naturally arise from that.

Also, if you are the kind of player who only checks the forum a few times a week, this isn't the game for you either. I expect three plot-moving, action-y, and dramatic posts a week. That usually involves visiting the OOC thread and/or the Discord to plan scenes, discuss plots, etc. much more than three times a week.

One more thing to keep in mind about the game and style: You don't have to create an altruistic hero, but stay out of out-right villain territory. Mainly because I don't want this to become inherently and procedurally a player-vs-player game (i.e. heroes vs. villains). Though, if the players are up for it, I will be pushing the characters into each other's path/drama. In other words, this will be much more like Umbrella Academy than it will be Justice League Unlimited when it comes to how the PCs relate to each other.


How to Apply:
Post an application in the character forum here. Your application should have the following components:

1. Write a short summary of your character: name, archetype, and a word or two about your high concept. (Example: Hermes, Out-of-retirement, Daredevil Speedster)

2. Tell us a little bit about your character's origin. Your origin doesn't have to be related to the Omega war(s), but it should, in some way, be connected to the events of 1935. Please, no origin stories that aren't easily explainable in light of the "Our Story" blurb above.

3. Tell us a little bit about how you were involved (or not) in the Omega War in 2015.

4. Tell us a little bit about how you have been spending the last four years.

5. Describe your usual cast of characters. I want at least five people that you have dramatic (not procedural or functional) relationships with. Every one of these will be a Complication for your character, and they are the primary way you will get Hero Points.

6. Describe any of the other Complications you envision for your character.

7. Give us an idea of how you plan to build your character. Complete character builds are not required at this point. I'm open to almost anything in this game. Build your character as powerful as you want within the PL/PP limits. The point isn't to see if you can be more powerful than everyone else in the world. You are. By far. If I see something I don't like, I'll say so, and if you have a build that slows the game down, we'll have to rethink it. Once the characters are chosen, we may make tweaks to all the characters to make sure everyone is comparable in optimization.

8. Give me at least three story ideas for your character. Write them as simple propositional statements. I'm not interested in you trying to do something. You are powerful enough to do whatever you want. The game will be about what happens when you do it. In other words, don't give me: "I want to try to get Captain Patriot to become the leader of all of America's armed forces." Give me: "Captain Patriot became the 'commander and chief' of all of America's armed forces." and we'll play to find out what happens as a result.

~~~

Note 1: I am going to leave applications open for at least one week from the ad posting date, longer if needed.

Note 2: If you have questions, post them in the ad thread.

Note 3: I expect people will be gone some during the summer on vacations and such. No problem. We'll work around that. I also will be gone for two weeks at the end of June on a work trip. I will be out of the country and most likely away from the internet. We should get almost a month of posting done before my trip to get us going, and we'll start back in July when I get back.

Note 4: The application period will end on Sunday 5/26 at 1 PM EDT. All applications need to be completed by then to be considered.

Game Description:

A Mutants and Masterminds 3e game about the last days of the age of heroes (PL14/250PPs)


Last edited by Butchern; May 25 '19 at 12:58pm..
While I have never had any actual playing experience with MM3, I would still like to give it a try. Do you mind if a newbie applies, please ?

Quote:
Originally Posted by Caystodd View Post
How do you feel about a pair of limited Variable Arrays to represent all the gear she's accumulated?

Various Tech:
Base of Operations - Variable 1 [Slow, Limited to Device 25] - 6PPs
Mobile Cache - Variable 2 [Slow, Limited to Device 50] - 12PPs

The idea is that if she needs to summon some piece of tech, she can, once per scene.
I'm not opposed to the idea of something like that in this game. In a more "normal" M&M3e game, I generally dislike Variable powers because they let one hero be good at everything, and that makes it less fun to be the other heroes. Also, they slow the game way down, often because it is usually the total newb who wants them. She's trying to refigure her sheet all the time and getting it wrong and I have to fix it, etc., etc. But in a game like this, I don't think it will be a problem. But if your tech keeps showing the other characters up because you bought Variable, we'll probably have to find another way to model all your gear, limit the PL, etc. Right now, however, I don't know enough to say one way or the other, so proceed with the Variable, but don't get too attached.

Quote:
Originally Posted by TheFred View Post
So, as far as we know, there isn't any big villain or even really any small villains which are actually a challenge, or any kind of "overarching plot" in the traditional sense - this is more "slice of life"/sandbox with uniquely powerful people and how they deal with it?
Until I look at the #8 for all the accepted players, we won't know what the "overarching plot" will be. I would certainly encourage a player who wanted to play a "slice of life" kind of story. Just be aware that this is a drama, so my job will be to place structurally dramatic choices in your path. Taking direction from the players themselves, I will try to push the story in directions that 1) require the players to have to choose between the things their characters want, 2) require the players to have to choose between how they see themselves, how they are, and how they could be, 3) require the players to face the consequences of their choices, especially as they affect the other characters.

Take Caystodd's application as an example. She wants a story where she has a little love thing with one NPC and she wants a story where she has a rekindled love thing with another NPC. You better believe I'm going to make her chose between the two, shoe-horn another character into the mix, and make her live with the consequences of her choice.

Quote:
Originally Posted by TheFred View Post
But characters are supposed to be heroes? Or at least, not villains - I guess that "as one of the only people with superpowers, I'm now going to take over the world myself!" is not really what we're going for? Though, as (at least) a minor celebrity and a uniquely qualified person for a lot of things, you probably could just buy your own island or run for President or whatever without having to be a villain.
That's a good question and one I should have addressed in the game ad. You have it essentially right. You don't have to create an altruistic hero, but, yeah, stay out of out-right villain territory. Mainly because I don't want this to become inherently and procedurally a player-vs-player game (i.e. heroes vs. villains). Though, if the players are up for it, I will be pushing the characters into each other's path/drama. In other words, this will be much more like Umbrella Academy than it will be Justice League Unlimited when it comes to how the PCs relate to each other.

This looks amazing, but I have a question about the story aspects:

Are we going to be working together as a group to do something, or is this basically a series of solo stories that sometimes intersect? I ask because a lot of the potential story ideas I had right off the bat don't really lend themselves to that kind of group play unless everyone had exactly the same issues. Even the example you give about becoming the head of the armed forces sort of implies that the character is going to be spending their time doing that instead of, like, having adventures with three other superheroes.

Quote:
Originally Posted by Anyr View Post
I notice that one of the candidates is a purely tech-based hero. AFAIK, she has no actual powers of her own. Does this mean that technology actually can keep pace with Supers in this world??
I'm guessing Isabel will have super-intelligence (i.e. 8 or better), but I'm not opposed to super-tech characters, as long as the origin is ultimately and easily explainable by 1935 and the Omega story, just for the sake of consistency. The world certainly isn't at PL14. We'll be using the standard M&M3e benchmarks for weapons and tech. So, PL 5 or 6 would be typical high-tech non-super. There won't be a lot of non-realistic tech in this world unless it is connected to one of the PC or any NPCs I might toss into the story. In other words, if Daedalus 2.0 ends up in our game, then it is likely that she will have the only tech at that level (or perhaps another PC) unless someone finds some sort of Omega battle bot from the war and decides to take it for a walk in the park


Quote:
Originally Posted by Anyr View Post
But if a power suit can equal a powered super, then what's to stop Isabel (or another gadgeteer PC) from raising the whole world to PL 14?
Nothing, and that would be awesome if she tried. It sounds like from her app that the former Daedalus was doing just that to prepare for the war. What would the government do if she armed the police in Miami with supertech, but refused to share it with the feds? What would the other supers do if she powers up super-boyfriend, making him a player again? In a world that really can't do anything to her, she only has to worry about the people that she cares about suffering. Some interesting and dramatic stuff there.

[Edit] Looks like she beat me to it.

Quote:
Originally Posted by Caystodd View Post
B. Isabel rekindles her relationship with Junior. He comes to her looking for her to power him up with tech. She does. He gets in trouble with the law, and she has to go take him on to make it right.

C. Isabel installs some supertech of questionable legality in Miami to speed the recovery along. That tech gets stolen and misused. The Feds think it's her and get involved. Miami suffers in the process.

Quote:
Originally Posted by Llyarden View Post
Assuming that there was a final climactic battle between Omega and the Freedom League, because genre conventions, where was the battle held? Like, was it out in some random corner of the multiverse, or was it somewhere on Earth (which would presumably now basically be a wasteland)?
I assume it was on Earth, but it doesn't necessarily have to have resulted in a wasteland. And it's been four years of rebuilding, perhaps with some superheros to help things along. Beyond saying, "This isn't a post-apocalyptic game," I'm open to anything. As for where stuff happened, I'll have to read the apps of the selected characters to find out. So far Caystodd is the only app that has named a place affected by the war. Once I see them all, we'll decide from there.

Quote:
Originally Posted by Thot View Post
While I have never had any actual playing experience with MM3, I would still like to give it a try. Do you mind if a newbie applies, please ?
Sure. If you think you can read along and keep up (PbP makes that pretty easy), then more power to you!

Quote:
Originally Posted by Zamorra View Post
Are we going to be working together as a group to do something, or is this basically a series of solo stories that sometimes intersect? I ask because a lot of the potential story ideas I had right off the bat don't really lend themselves to that kind of group play unless everyone had exactly the same issues. Even the example you give about becoming the head of the armed forces sort of implies that the character is going to be spending their time doing that instead of, like, having adventures with three other superheroes.
We were posting at the same time!

Read my answers to the questions above to get the full gist, but yeah, I plan to keep the stories intersecting pretty significantly. If I accept a character who is the head of the armed forces, I can promise you that those armed forces are going to get in the way of another hero pretty quickly.

My suggestion is to put down what you want to play, and once the players are selected, we'll tweak everything to see how we can best fit it all together so that everyone is all up in everyone else's business and so that we don't have a bunch of solo stories.

If Omego is an inter-dimensional techno-demonic warlord, presumably other dimensions exist. Do you have any plans or preferences for them? Could players have connections to other dimensions (perhaps via their powers) or even hail from one not our own? (The latter sounds less linked to the global backstory than I suspect you'd like, but there are ways it could be more so)

Quote:
Originally Posted by TheFred View Post
If Omego is an inter-dimensional techno-demonic warlord, presumably other dimensions exist. Do you have any plans or preferences for them? Could players have connections to other dimensions (perhaps via their powers) or even hail from one not our own? (The latter sounds less linked to the global backstory than I suspect you'd like, but there are ways it could be more so)
I assume there are, but as I said above, I'll have to look to the applications of the accepted players to know whether or not these other dimensions matter to our game.

And yeah, I want earth heroes with earth attachments with earth problems, but a clever player could probably squeeze some life out of some dimensional traveling or even a multi-dimensional origin story.

Quote:
Originally Posted by Butchern View Post
But if your tech keeps showing the other characters up because you bought Variable, we'll probably have to find another way to model all your gear, limit the PL, etc. Right now, however, I don't know enough to say one way or the other, so proceed with the Variable, but don't get too attached.
Roger that. And I don't have a problem capping the PL either. Whatever works.

Quote:
Originally Posted by Butchern View Post
What would the government do if she armed the police in Miami with supertech, but refused to share it with the feds?
*nods*
*takes notes*
*grins*







 

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