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Please confirm whether this is a level thing (like abilities) or a flat entry.
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Motivation is a flat entry.
Your motivation is simply a goal or driving force behind your character that rarely changes. You might have a motivation that is "Become the greatest sorcerer to ever live" or "Destroy all remnants of the rule of the Scarlet Empress." So it might be nice to have a longer line for a motivation, but it's just a flat, short description of what your character plans to do, not a stat.
Intimacies are similar to motivations. Generally, they are no more than three or four words. What an intimacy is is basically a thing your character has strong feelings about- while this is a large part of mechanics and has mechanical benefits, it's a benefit common to all intimacies, so that isn't necessary to record.
For intimacies, people generally write a single word or phrase that says what their character feels strong about, and then one or two words that describe exactly how they feel about it.
So for example, here are what some intimacies might be:
-Scarlet Empress, Hate
-Myth-Weavers, Fondness
-Twinkies, Greed
-Roleplaying, Obsession
I wouldn't want to record anything more than what I have above, so just a single short line would be fine.
A normal character can have up to 15 intimacies, but there are ways to have even more than that.
Hum... 10 slots for specialties and other abilities (not in addition to what you have, but total) would likely cover it, 15 would be extra special safe.
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I need a number. Telling me "more"...not so helpful.
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Well, I have a high power character who has over 60 charms. I don't think most people will go quite that high, but aiming around that mark would make the sheet a lot more capable for the standard game, at least. 50 seems like an adequate number for most games, though if you want to provide for the true high power games, 80-100 might be more what you'd need.
Think something more like the spells section of the D&D 3.5 sheet- that's about what you need to really handle charms.
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Don't understand. What is a health level? More checkboxes? a -5? how many more checkboxes?
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Yes, more check boxes. Each check box is a health level, for future reference.
And anyway, I'm not so sure I'd say
more checkboxes as I would say an adjustable number of them. See, the way healthboxes work in Exalted is if you get hit and take damage, you mark out one of the health boxes to designate you've taken damage. So, what your current system allows you to do is record how much damage I've taken.
Now, my concern is that like in most games, how much health you actually have differs between characters, and therefore, how many checkboxes you need. You don't have a way to add or subtract checkboxes, so I can't actually record how much health a character has.
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I assume so. THe sheet I have has labels B, L and A.
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That's what makes the most sense there, at least to me.
To elaborate, soak is essentially armor in Exalted. When you take damage, you subtract your soak from damage taken.
B, L, and A stand for different types of soak and damage. Bashing, Lethal, Aggravated.
Just adding in the label 'Soak' somewhere would be a nice clarification for it. You might just change it so it says Bashing Soak, Lethal Soak, Aggravated Soak.
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How many. Do they have weight or location?
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I don't think you'll need to worry about location or weight for items in Exalted. How many... well, as I mentioned, Exalted isn't nearly as item intensive as D&D. Twenty would probably be more than enough for most characters. You might get away with just ten.
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Need much more information.
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Oh man. Um. Hm.
I'm going to post the rest of this, and get back to this question, okay? It's kind of... involved. Mostly because I jumbled a lot of things together when talking about that.