Old Mar 25 '11, 9:46pm
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MrPrim MrPrim is offline
All the killin' you'll ever need
Join Date: Apr 2007
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Houseblocked: an MSPA RPG - Forum
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Game Description:

The streets are empty. Wind skims the voids keeping neighbors apart, as if grazing the hollow of a cut reed, or say, a plundered mailbox. A familiar note is produced. It's the one Desolation plays to keep its instrument in tune.

It is your thirteenth birthday, and as with all twelve preceding it, something feels missing from your life. The game presently eluding you is only the latest sleight of hand in the repertoire of an unseen riddler, one to engender a sense not of mirth, but of lack. His coarse schemes are those less of a prankster than a common pickpocket. His riddle is Absence itself. It is a mystery dispersing altogether, like the moon's faint reflection, with even one pebble of inquiry dropped in its black well. It is the most diabolical riddle of all.

"Absence diminishes little passions and increases great ones, as wind extinguishes candles and fans a fire." -Walt Whitman

Yes, you are certain Walt Whitman said that. One hundred percent positive.

You have a feeling it's going to be a long day.
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This is an experiment, something crazy and totally against my usual MO. I, generally, look down on games set in other peoplesí non-game related universes. Usually those universes feel already lived in, their stories already told. This may or may not be an accurate way of characterizing such games, but its how I usually feel.

But Iíve been in a Homestuck kick lately, with a Homestuck-themed Exalted character and everything. And then, today, I started researching Homestuck game rules, and the idea of running a Homestuck PbP game just seemed like a good idea.

In fact, it seemed like a great idea. The comic series has established certain tropes and universe rules that can be used. While the main story currently playing out in the comics is completely and utterly character driven (as the four separate universes in the story are absolutely created and shaped by the 16 players involved), if we strip out those characters and start a new universe using the various rules and themes of the comic, I think we could possible do something interesting and fun. And even if this isnít the most creative or magical idea, and nowhere near as magical as the comic itself, it could be FUN Ė and what other point is there for a PbP?

There are a few Homestuck hacks out there, and Iím not sure if we should use them or cobble-something together ourselves. I think a FATE hack might work well for my purposes, but Iím curious as to what other people think.

What is Homestuck?

Homestuck is, for lack of a better word, a webcomic. Itís been going on for several years, has thousands of pages already printed and what may amount to hours of Flash animation and original music. I recommend you read it, because itís awesome. It may sometimes FEEL impenetrable, but it isnít, and itís great.

At its base, Homestuck is a comic about four kids on modern day Earth who are playing a videogame. This videogame leads to the destruction of their Earth and an adventure through time and space, of epic proportions. This explanation leaves so much to be desiredÖ but itís a good starting off point.

So whatís THIS game supposed To be?

To begin, all players would take the role of the main human Houseblocked kids. You are a 13 year old human child living in a fairly "normal" human world. You have no magic powers or other strange skills, though you may be "The worlds best marksman" or, as is the suggestion in another Homestuck game announcement, "The master of sweet dunks". You create , their interests, their fetch modi and all of that. Weíll describe their receipt of the game, their interactions with their Guardians, their introduction to the Medium, and all of that. We wonít be following the actual Homestuck events Ė no one will be playing as Rose, John, Dave, or Jade. If you have to have a frame of reference, pretend this an entirely unconnected session of SBURB being played by a group of different human children.

This game will involve quite a bit of experimentation. Will you all play as the Exiles? Will we ignore the Exiles? How about the Trolls? IÖ I donít know. Brainstorming on those fiddly bits will be something weíll need to work out together.

So, if youíve gotten through ALL OF THIS RANTING, hereís the part where I tell you want in your application.

Application Requirements:

- Your characterís name (First name must be 5 letters long)
- Your character's description - including interests and defining traits.
- A sample post (three or more paragraphs) where you describe how your character/the game responds to the command:

Thatís it

Any thoughts? Any interest? Any anything?

"There is only one difference between a madman and me. I am not mad.." - Dali

Last edited by MrPrim; Mar 26 '11 at 5:57pm..
Down for Homestuck FATE I think.

Regarding the application reqs, I have only one question: do the names have to be specifically five letters long, or at LEAST five letters long? Never know when a bonus letter may come in handy. :P

Let's go for specifically, though five letter nicknames should suffice. I'm cribbing this from Homestuck, of course. John, Rose, Dave, Jade. 5.

Trolls are, of course, 6. Karkat, Gamzee, Terezi, etc....

Did someone say a Homestuck-based game? I'm interested, assuming I can think of a concept.

Also, since I have some relevant links that I think would be interesting to whoever reads this thread, have a small link dump.

I'd love to do this, but I have no idea about the FATE system. I hope it's something so easy to learn that I don't need to buy anything. If that's the case...

Please enter your name
No, no, a thousand times no. This gag was stale as far back as Hivebent. Jesus, it's like I'm talking to a brick wall here.
Eh. It guess that's a little better.

Your name is Alfred Smith. It is a very English name, which makes sense beacuse you live in England and are thus VERY VERY ENGLISH, to the point where you use english slang all the bloody time.. You have two loves in your life; The Mechanics and Asthetics of Fictional Victorian Society With Anacronstic Steam Technology, and Writing Terrible Fan Fiction. Not beacuse you're bad at it, mind you, just because it's your idea of a good time. Perferably at the same time. Conversely, you have a prounced hatred for The French, as well as People Who Pretend to be Anthropomorphic Animals.

You also have this wierd habit of ending every line like a telegram. Stop.

As for your physical appearance, you wear glasses and a newsboy cap, and have brown hair and freckles. Casually, you wear suspenders and a white shirt (despite looking like a dork in them) and a "newsboy" cap, but also have a fancy suit and a top hat in case you get invited to a fancy ball or have to attend an important diplomatic meeting on behalf of the Queen. Which will probably be never.

Oh, yeah, you mean prancing around the yard in your underwear holding a shower curtian and declairing yourself The Monkey King? Yeah, You decided not to do that beacuse it's stupid. Instead, you're going to work on your latest invention: a coal-powered cumberbund adjuster/massager.

You walk over to the cumberbund adjuster. Your toolbox is currently under your bed. so you use your Pointer Modulus to teleport it to the bench.
Unlike many other Moduli, the Pointer Modulus does not actually store items. Instead, it stores the location of the item so you can teleport it to yourself at a later time. While this may sound straightforward, Hilarious Hijinks tend to ensue beacuse people tend to take his stuff when he's not using it, leading to the problem of storage space.

FATE's very easy, edrobot. I will be basically making up a rules-lite mini-system for this game to use, if that's what I go with.


I might just loosen up on my naming restrictions so that you can keep the name ALFRED.

Glad to hear it.

What I'm worried about though is that the game will devolve into a shallow retread of Homestuck.

We'll have to make attempts to not have that happen, of course. I'm not at all certain what this game is going to do.... Perhaps the very concept of the game is just untenable. But we'll see.

Also, I made a spiny animated logo at the top, there. I'm digging it.

I guess the big question is whether or not you have some sort of plan in mind. That's part of the reason Homestuck is so popular; seemingly random things early on later turn out to be very important (or at least are sucessfully retconned into being so).


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