History: Spring Creek

Old Jul 21 '11, 8:25am
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Krys Krys is offline
Tiancai, dragonling of inspiration
Join Date: Aug 2009
Location: Germany, central europe
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History: Spring Creek

History Spring Creek - Forum
Estimated Members Requested: 1

Old Forum is here
Old Recruitment thread is here

Current concepts that are in:

Howahkan Outspoken Sioux environmentalist / animal rights activist
Rose Starke
Shy wrestler girl
Leonard McKinsey Large, quiet wrestler / computer nerd / hacker
Jason Markowski JV quarterback, honorable scout

Game Description:

Spring Creek, where it all begann

This game is a branch of, from another game that took the dive early on. Your chars are teenagers (age 15-17) from a very small town in rural South Dakota. Spring Creek is situated in the Black Hills, in a rather deep valley. As could be experienced in the game that took the dive, an accident (more or less) happened, that changed you. From mere teenagers (if very exceptional) that where thinking more about where to go for College, you where changed into superheroes to be.

BUT: this was only the very first of a chain reaction of events, that will turn the world as you know it upside down very quickly. Expect a strong genre shift, that will place your chars in the middle of an evolving universe. Nothing will ever be as it was. Be ready for everything, and you'll not be shocked with what happens.

Chars: 150/75/5 CP for the base char, and a further 500 CP for the "superpowers". SO yes, you might apply with your chars from the old game. I'll not limit powers as much as Silver did. BUT: Jumper is out, as this is not intended to evolve into an Infinite Worlds campaign. Away from that, most about everything might be worked out with me. From the 500 CP you are not allowed to buy skills, as I'd prefer if you not all of a sudden increased your knowledge explosively. More creative ways around this (which incidently will need more time ^^) might work. Ask, and I'll answer.
Where I limit you more than Silver, is personality. You'll need strong teamplay to cope with what's heading towards Spring Creek, so if your chars do have anti-social tendencies, we'll have to work out something. I know, it's fun to play a "frey-character" but please accept that it's making life unnecessary hard for an inexperienced GM like me.

If you are interested, just tell me. Once I got 4-6 players, I'll get this game going.

He: "Now, is it dead or alive or what? I: "Yes." silence He: "Yes what?" I: "Yes, the cat is dead AND alive AND or what."

Last edited by Krys; Jul 25 '11 at 10:03am..
No Skills? Could we make a small exception to that, like "No more than ten points in skills, all directly related to your powers"? Some of it is control (characters with Lazer Eyez and no Innate Attack are dangerous), and part of it is concept (if I was playing a weather controlling super, I'd like to drop some theme points into Weather Sense).

Either way, it looks interesting, and I'll have a concept for you soon.

^^ well, you will have to learn quickly if you don't know how to use your powers, right?

I'll not allow power-skills from the start, sorry, you gain your powers at the very start of the game. But most power skills do have a default. And if they do not, we can talk about a default for learning purposes. I'll also allow mundane talents to be bought from the 500 CP. In some cases mundane skills might even benefit from power talents.

So your weather control guy will have a DX-4 default (innate attack) for throwing his lightning strikes, and will probably get a bonus equivalent to your Weather Talent on Meterorology skill (or on outdoorsman skills if they are used for weather prediction).

As I said: no skills, but creative ways to circumvent them will work.

PS: I'll of course allow skill points from the 150 CP base char allotement. So if you know you gonna head the weather line with powers, it would make sense to have your "mundane char" be a member of "Spring Creeks Junior Meteorolist Society" ... ok, he'll probably the only one in town that is interested in it, but I'd definitely allow you to have 1 CP in Meteorology, if they fit the story.

I will be throwing Geoff into the mix of applications here, do you want me to drag his sheet over and proposed powers?

Hey Krys! This looks like a rather interesting game... and I wouldn't mind broadening my GURPs knowledge more. I hope you don't mind a newb?

I'd be happy to bring Allison back, though I'm also open to something different if there's a clear niche to fill and I get inspired with a character concept.

Allison exists because A) most of the adventuring party at the time was male, and B) because we had bricks and brains and social types, but no speedsters. (Yes, I also thought it would be fun to have a South Dakotan superhero named "Tornado Alli"....)

I like to fill gaps. :-)

Ory you got a PM.

Concerning chars: your best guess would be someone who fit's very well into the team (so strong team workers get pluses), and the rural Spring Creek setting. An healthy does of "the (rural) american dream", down to earthyness and willingsness to do what's needed to build a better future for everyone will definitely help as well. Also those that played in SIlverthornes game do get pluses for continuities sake of course. Still newbies are highly welcome, and a good application definitely trumps seniority.

One char that fit's very well is Howakan. But don't take this as discouragement if your char is different. Versatility is the name of the game.

OK; just opened an application thread in the game forum. Maybe it's better if you place your applications there, and any questions here. Keeps the clutter down.


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