"In the north evil lives, and one of evil sings...and I hear the sound of wings."

Old Dec 30 '11, 7:07am
Siberys's Avatar
Siberys Siberys is offline
Dragon of Many Colors and None
Join Date: May 2011
Location: Seattle, WA
Posts: 5,224
"In the north evil lives, and one of evil sings...and I hear the sound of wings."

And the Sky Was Painted With Fire - Forum
Dungeons & Dragons 3.5e - Dragonlance
Ad Closes: Feb 10 '12
Estimated Members Requested: 10

ďItís the sensible, logical thing to do, of course, which is whay we donít do it.Ē

-Tanis Half-Elven, Dragons of Autumn Twilight

I'm a long-time Dragonlance fan and happened to notice a criminal lack of DL games on the site. After no small amount of discussion on the Game Planning forum, I now propose this game to you all, gentle players.

This is going to be a War of the Lance Era Dragonlance campaign focused around two parties: a group of defectors from the Dragonarmies (Or at least would-be defectors) and a Group of Solamnic Knights tasked with infiltrating the Dragonarmies' stronghold of Sanction.

The Defector party will consist of 6 players and the Solamnics of 4. The defectors' story will begin with the would-be defection and the infiltrators' story will be them attempting to smuggle themselves into the City of Doom itself. From there it will sandbox a bit, as the players will have to decide what they want to do, where to go and who to trust. The parties may work against each other or work together, depending on how the players handle it. Either way, the Dragonarmies themselves will be nipping at your heels.

This is a setting that requires a bit of research. The Campaign Setting and War of the Lance books will cover all of the essentials in terms of the setting, deities, plot, etc. (and the motivations, history and objectives of the Green Dragonarmies), though Towers of High Sorcery is essential reading for any spellcasters.

The races are detailed in the Campaign Setting and get significantly more detailed descriptions in the Races of Ansalon supplement, which I highly recommend flipping through. Wikipedia and the DLnexus are good sources for a quick read up though and I put up a pretty quick and dirty Beginner's guide to Krynn up on the forum before I got the Ad up. However, if something is unclear or you have a specific question, always feel free to pester me. As I said, I'm a long-standing Dragonlance nerd, so it's pretty rare that there'll be something I won't be able to answer in short order.

If the Ads running time seems a bit long, there's a reason for it. While I don't think it'll impede me too much, I'm currently re-applying for my VISA to stay here in the U.K. and I've got until the beginning of February to get is squared away, thus I wanted to leave myself a bit of time to get that squared away before the game proper gets rolling.

Also, up in the forums are a couple of Prelude threads. They're to help me get an idea of the role players I'll be dealing with and the kinds of personalities your characters have. Anyone who has an app up may RP in them, but keep to the one specific to your particular app.

Game Description:

The year is 350 of the Ansalon Calendar and darkness reigns. The armies of the Dark Queen have taken Nordmaar and Balifor, driven the Elves from Silvanost and started skirmishes along the borders of Solamnia and Icereach. The Draconians, foul spawn of dark magics and the eggs of dragons, have helped bolster the success of the ground troops. The forces of light are scattered and weak, having lost much of their power with the disappearance of the Gods and the fallout of the Cataclysm.

But, all is not lost.

The Solamnic Knights, once proud defenders of good, have risen once again to face the forces of evil along their borders. However, in secret the Knights stationed in Solanthus have sent a unit of four specially selected knights on a stealth mission to investigate the emergence of the Draconians.

Meanwhile, in Sanction, the center of the Dragonarmies' power, Mages of the Black Robes have joined their hands in a most unusual experiment and have created Draconians from a batch of Chromatic Dragon eggs. These so-called Noble Draconians have exhibited greater power than their metallic brethren, but they seem less eager to fight for the Dark Queen. One such Draconian, a Noble Draconian given the name of Irian, has been looking for those who disagree with the Dragonarmies' methods within the Green Dragonarmy of the Dragon Highlord Salah-Khan, hoping to find allies with which to flee...

"Watch your back, shoot straight, conserve your ammo, and never, ever, cut a deal with a dragon"
@Chaos Emerald: No restrictions on the 18, it's basically to allow you to consistently pick one stat that is excellent. However, if you roll really well, you may not want to bother taking the 18. Again, it's up to your discretion.

@Corellon: Rolls aren't allowed on the Ad, but you can pitch ideas here to me or PM me with possible ideas and I'll help you hash it out. I have no objections to multiple apps, but please only submit one per side. It'll keep things from getting too cluttered.

@ Corvax: Currently the Legion of Steel does not exist. They came into existence during in the wake of the Chaos Wars, so that's a good ways off. However, you could be a Knight of Neraka (Or as they're known now, Dark Knights or Knights of Takhisis) as it does not say Minotaurs are not allowed and the only order I would tell you is unlikely for a minotaur to join would be the Knights of the Skull, who are clerics of Takhisis. This is only because Minotaurs generally worship Sargas (Sargonnas).

However, to answer your question, yes, a Minotaur could become unlawful. They do believe in a code of honor based on Strength that has an inherent lean towards chaos. If your minotaur felt that the Codes of the Dark Knights did not follow that inherent code, you could have an alignment shift. It's a bit of subjective alignment analysis, but I feel it makes sense.

Alright, I rolled pretty well, so yeah not going to bother with the 18. I'll have to read more of the interactions between the tower of Sorcery and the Knights of Solemnia and if the npc would hire an Elf White Robe Wizard(Well my Irda disguised as an elf at least) for this infiltration mission.

Originally Posted by Siberys View Post
@Chaos Emerald: No restrictions on the 18, it's basically to allow you to consistently pick one stat that is excellent. However, if you roll really well, you may not want to bother taking the 18. Again, it's up to your discretion.
So me rolling a 17 makes it inappropriate to have me take the 18 instead of a lower one of the rolls? :+(

you mention in the item of power entry for the mage of high sorcery that it is often a robe, the robe of high sorcery cost 75 000 stl , did you have another kind of magic robe in mind?

I was wondering if it would even be possible to be a Dark Knight as a Defector. They are Lawful Evil and have a code of honor... defecting is not in their code of honor. Would they then lose all abilities as Dark Knights ?

@ Chaos Emerald: *slaps forehead* Yeah, that's a massive my bad. I was going to direct you guys to "A Dozen Wizard Robes" on the DLnexus. They're nice robes, pretty utilitarian and on the cheaper side of things. They seemed like a good starting item of power as well, so yeah. Thanks for pointing that out.

@freefallin1309: According to the Campaign Setting:

Ex-Knights of Neraka
A Knight of any order who ceases to be Lawful Evil or who grossly violates the Code will face immediate punishment (often death) if discovered. If a knight is stripped of title and responsibilities, he may no longer advance in rank in any of the three orders.

I imagine any supernatural abilities get lost, such as the Knight of the Skull's Discern Lies or a Knight of the Thorn's Aura of Terror, but things like the Knight of the Lily's Sneak Attack or Armored Mobility stick around.


Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2017, vBulletin Solutions, Inc.

Last Database Backup 2017-09-25 09:00:06am local time
Myth-Weavers Status