Monstrous Gestalt Peacekeepers

Old Apr 5 '12, 11:57am
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ImbolcTwentyTwo ImbolcTwentyTwo is offline
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Join Date: Mar 2012
Location: Maine
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Monstrous Gestalt Peacekeepers

Peacekeepers of the Thousand-Tongued Throne - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 4

I'm looking for 4 players to join me in a game. Obviously. The description is below. Rules on character creation are here. Applications go here. Have fun.

Game Description:


Monsters. The word terrifies us a primal level, evoking deep nameless fears in the hearts of men. But... what if there were no men? What if the roles were reversed? What if the world was populated by the things that are normally consigned to terrors told to terrify or delight, on a case by case basis. This game, Peacekeepers of the Thousand-Tongued Council, asks these questions.

This is a monstrous game. The Players are monsters, the Villains are monsters and the NPCs are monsters. Things like humans, dwarves and elves are fairy tales consigned to dusty history tomes about a time when the world was younger. The world goes on without them. Towns and city are populated coatls and dopplegangers, blink dogs and chokers, living together as neighbors if not friends. The local butcher is a Deadly Dancer (who now simply call themselves Dancers) and the shepherd who provides him with mutton is a hill giant. It's not "normal," such a notion would be laughable, but society goes on.

The standard roles of good and evil presented by DnD campaigns are irrelevant. A chuul may be just as be benevolent as a standard gold dragon. A lammasu could have a heart of coal while a lamia might be a dedicated peace-keeper. Even outsiders are exempt from the constraints of alignment, although their deviations are few and far between. Still, the traditional roles hold some influence. The idea of a predominantly altruistic and magnanimous populace is a foreign concept. Evil, good and neutrality all hold an approximate one-third stake on the hearts and minds of the monsters that dominate the world.

With so much villainy and apathy in the world, how does any semblance of society arise? It may be true that everyone is a monster and therefore monstrously powerful, but not all monsters are created equal. That's were you come in...

The Thousand-Tongued Throne:

There is no literal Thousand-Tongued Throne. The name is merely a metaphor for the function of the organization. Thousand-Tongued to emphasize the Throne's natures as the voice for the people of the world and "throne" to suggest the scope of the organizations power. And neither is inaccurate. The Thousand-Tongued Council has agents the world over, all seeking to promote the collective good.

With so much evil in the world, such a group is of vital importance but its resources, though vast, are stretched thin. As such it is all the Throne can do to keep peace in the world. When pressed with hard choices, the Throne isn't about fixing every minuscule problem and making the world a utopia. It is interested in peace and nothing else. The Throne almost always finds dictators. As long as a dictator doesn't start any unjust wars, the Throne is likely to leave him or her in peace. But whenever a massive threat looms over the world, it is the Throne that strikes it down. Whenever war breaks out, the Throne allies itself with one side or the other (almost always the winning side so as to end the war quicker).

The Throne is separated into several branches. There is the Financial Branch, which works to ensure fair trade. There is the Information Branch, which supports the other branches with spies and safe-houses across the globe. There is the Advisory Branch which helps fledgling and struggling nations make the most of what they have to work with. There is the Military Branch, whose presence on the battlefield is often a deciding force. And there is the Bureaucratic Branch, which oversees the Throne and makes sure it runs smoothly and correctly. You belong to none of these branches.


The Military Branch of the Thousand-Tongued Throne is much like a traditional army. It is mostly foot soldiers and cavalry, siege weapons and generals. It is suited for traditional, force against force warfare. When something else is needed, the Peacekeepers are called in.

Peacekeepers are the elite of the elite. Whenever an Old Thing awakens or demons spill into reality, it is the Peacekeepers who are called. They operate in cells of four with deadly efficiency, each team the equivalent of a battalion of infantry. With greater mobility, flexibility of command and adaptability, the cells are often more effective as well.

The Peacekeepers are the fist of the Throne. When all others fail, the job falls to them. If the Peacekeepers appear, one of two things can be assumed. Either someone is about to be made an example of with extreme force or the situation is so completely desperate that no other option is available. Peacekeepers are well-armed, well-trained and well-paid. Not just any with the requisite skill can become a Peacekeeper, it takes extreme dedication and perseverance. But when the title of Peacekeeper is achieve, the bearer knows that they are the worlds greatest hope for continued existence.

You are a Peacekeeper.

Welcome to a world of monsters. Welcome to a world where you are the scariest thing that goes bump in the night.

Matthew Tucker
Isamu Souka
Definitely interested, buuut... Are you planning on running multiple teams, or are you just picking four from the massive list you have already?

It's going to be a very, very difficult decision no matter what I do. In the end, I'll probably only be choosing one group of four, but my resolve may weaken before the app closes.

Alright than, I'll try getting something up soon than. Will probably be busy tomorrow, so probably have it up Saturday.

It'll be open a minimum of one week so Saturday should be plenty early. I'll be fairly busy Saturday but I'll check in that night and Sunday.

Excellent, I'll try to come up with something spaztacular XD

Wow... this is fun, lol.

For abilities that are alignment based... such as the Imp's naturally aligned weapons, detection abilities, and DR can we spin them the other way (i.e. NOT evil / NOT lawful)? For example... *whistles innocently*

I don't see a problem with that If you decide to change your alignment, you can have the DR change to match the enemies of your alignment.

I never did understand why DR would apply to everything except your most common enemy.
"Wow, I'm immune to everything except Devils."
"So, what do you do for a living?"
"I hunt Devils!"

My DR applies to everything except cold iron. It's... really hard to find cold iron to hunt. Maybe the occasional nutty golem making wizard could have something for me.

"I have DR 15/magic!"

"What you do fight, mostly?"

"Wizards, why?"

*face palm*

Yeah, I can see your point.

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