Legends of the Toba

Old Jun 2 '12, 3:17am
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Legends of the Toba

Legends of the Toba - Forum
Dungeons & Dragons 4e
Ad Closes: Jun 21 '12
Estimated Members Requested: 1

Legends of the Toba is a D&D 4e Campaign in a home-brew Arabian-themed setting. With any luck, the game will progress from mid-Heroic tier to high Paragon, at least. I will be looking for, optimally, 4-5 characters to build a good balance of class types. A strong emphasis will be placed on good roleplaying but there will be a healthy mix of combat, some puzzle-solving, and a bit of politics. The plot structure I have built is fairly open, sandbox-y (get it? Desert? Sandbox?) once it gets rolling (I'll admit, it does start off a bit more rigidly to get things rolling in the right direction, though) allowing a lot of player leeway and creativity.

What else do I want? People with strong characterization and writing skills. People that have patience - I'm not looking for a post-a-day rate by any means. I have a job, I'm sure plenty of players do, too. Probably a lot of us aren't on the same schedule. If we get 3 or 4 updates through a week, I'm happy.

Applications will be kept open till the 21st of June (unless I get a LOT of really, really good apps before then - if I close up early, I'll make sure to give a few days notice).

Notes on Character Creation
Characters will start at Level 5
Attributes will be determined through standard 22 point buy (Method 2 in PHB1)
Starting wealth is 1000gp - this starting money may be used for consumable magic items, but not permanent ones.
Starting Magic Items are limited to one (1) Level 5 item and one (1) Level 3 item
The "Fixed Enhancement Bonus" Rules from DMG2 p. 139 (duplicated in Dark Sun CG p. 209) will be in effect
Themes will NOT be used
Backgrounds WILL be used
The Rules for Travel and Survival in the Dark Sun CG will be used (p. 198) as well as the "Metal Armour and Overheating" rule from p. 119 of the same book.
Alternate Rewards (DMG2 p. 136) may be used in place of standard magical items.

Game Description:

In the dim candlelight, flickering in the study, high in the northern parapet of the keep, and old man sits in a wooden chair. His wrinkled, crooked fingers caress the cover of a thick book, remembering the symbols and words embossed in leather with rich gold. His eyes are weak, faded with age. Gently he eases the cover open and strokes calloused fingers over the yellowed, frayed page within.

Seated on a cushion opposite the old man, the young Emir's son shifts restlessly. He clutches a silk robe tighter across his chest as a cool draft wafts in through the window. The old man's eyes turn towards the window, a hint of a smile curling his lips as the clouds move away from the moon.

“Shall I read to you, now, my boy?” the old man says, turning his gaze back to the book. The prince smiles at the old man and nods. With great care, the man turns a page and begins reading the hand-written words there.

It came to pass, in the third month of the Year of the Gazelle, that the armies of Al-Shaheed, the Prince of Tears, came down across the mountains to the City of Rael. Like a great avalanche they cascaded down the mountainside beneath their green banners and pennants. The very earth shook with their movements and the moon was blotted out by the plumes of their camp fires at night. Three days they marched down from the mountains, three days the sentries on the walls of Rael watched. And waited.

On the second day, the women and children were sent out to the south, in caravans to cross the Toba Desert, to seek shelter in nearby Astylon. Those who remained were soldiers, merchants, tailors, any man with the strength to lift a weapon. They knew, as all who gaze upon the hordes of the Prince of Tears knew, that Death rode at the vanguard of the army.

This is not the story of that great battle and the fall of Rael. This is the story of the Heroes of the Toba. They crossed from the ashes of Rael among the scant few survivors of the once-great city in stories of legend to bring the Prince of Tears to his knees. All have heard their exploits and glories. This, then, is their story, their lives, in truth from one who walked with them.

-Journal of the Wanderer
35 years After the Fall

Last edited by kedcoleman; Jun 14 '12 at 1:28am..
This looks like exactly the kind of game that interests me most! Any particular race or class limits (other than the stated book restrictions)? Initially, some sort of genasi sounds like a great fit for the setting, but in what looks to be a story-driven campaign, I definitely want to make sure my submission is true to the world.

Also, does the limit of one level 3 and one level 5 magic item include purchased items? I.e., can we spend some or all of our starting gold on additional items?


Classes: not really any restrictions, though some fit the campaign feel more than others
Races: in the Setting subfolder of the game forum is a Races of the Toba thread that disucusses which are and are not applicable (mobile posting from work or i would link for you)

Genasi is a good, well-fitted race for the game, and there isa fair amount of info on their culture and religion in there.

I am interested in this as well. I am building a Genasi Swordmage and will have an app in later today.

bschoner (and everyone else): the starting gold may be used for consumable magic items. I reserve the right to veto any that seem to be contravening the rarity of magic items feel.

Working on a backstory now. I'm not entirely certain from your post above; are the PCs expected to be among those escorting the caravan of civilians, or those staying to fight the hopeless battle at Rael?

Well, that's up to you.
The story will be picked after the battle ends and survivors, from before and after, gather back together outside the city.


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