More Explorer's Needed for Forbidden City

Old Jul 16 '12, 10:39pm
Black Wyvern's Avatar
Black Wyvern Black Wyvern is offline
Feel the Sting!
Join Date: Mar 2010
Location: Wyoming
Posts: 19,309
More Explorer's Needed for Forbidden City

Advanced Adventures - Forum
Dungeons & Dragons (AD&D) and clones
Ad Closes: Jul 25 '12
Estimated Members Requested: 1

I need another player to help a party running through I1 Dwellers of the Forbidden City, an old TSR module for the first edition of Advanced Dungeons and Dragons. We will be using house-ruled Labyrinth Lord and the Advanced Edition Companion for this game which should emulate 1st ed. Rules pretty well. Check out the house rule PDF here. Download the free LL and AEC PDFs here, roll stats for a character here, and post the character in this thread.

Create the character you want don't worry about what the party needs! I am much more concerned that the players have fun and create a character that they want to play than that the party be balanced.

Start with 5001xp
Alignments allowed are LG, NG, CG, LN and druids only TN
Awarded XP will be double book value to make up for slow PbP advancement.

I am not getting too fancy with this ad as this is a game in progress, so there is plenty of opportunity to check out the game style by going to the forum. If you are interested check us out and build a character.

Apps need completed Character Sheet, which will use a template not the PHP sheet provided for the game.
Pre-Adventuring career background
Character Description, this can be worked into the background.
Max HP+4 at first level only! Roll for subsequent levels.
Equip as a first level character. Roll for gold and purchase equipment. I will add a little extra treasure to selected applicant.

Game Description:

You and your comrades in arms have enjoyed a few successes against local foes of Baron Lokk Mathias’ lands. Over the last couple of years you have brought peace to the barony and even feasted in the great hall of Castle Azzenrock. You have tasted the smallest sample of wealth and glory.

For several months, possibly even years, there have been reports of banditry in the jungles to the south of the Kingdom. Merchants carrying precious loads of rare goods from the jungle lands have been waylaid, their goods taken and their men captured or killed. Even then, those who survived these raids had to face headhunters, brain fever, giant leeches, cannibals, and leopards. Few men ever returned.

The stories they told were fantastic and addled, surely brought about by disease and the horrors with which they had to deal. Singing snakes, twisted and deformed ape-men, men who were not men, and writhing, horrid flowers filled their tales -surely such things were not to be believed. Nonetheless, something had destroyed the caravans.

Furthermore, none of the goods taken from the caravans has ever appeared in the markets of the north, at least as far as the merchants can tell. Some were certainly identifiable - rare pieces of art, scrolls, books, and other items destined to fetch good prices in the kingdoms of the north. It could only mean that someone or something was hoarding a great treasure in the jungle.

Though you have heard the stories before they were always tales of far off lands, but as the local challenges began to dry up and the tales of lost treasure began to add up to a fortune beyond the imagination of most men the lure began to nag at you and your comrades.

Then Cassius Mar, an extremely wealthy local merchant lost his third caravan in the jungle. Left with the choice of permanently reducing his profits by paying Kelian Merchant Marines to transport his goods around the jungle or doing something bold and drastic, he put out word that he would pay all travel expenses for any punitive expedition that succeeded in stopping the banditry so that he could safely move goods through the jungle.

Your group successfully negotiated the terms, finalized preparations to depart for the southern jungle, and spent two-weeks traveling just to get to the edge of the kingdom to where small tribal villages eked out a substantive living in the shadow of the darker jungle.

B/X D&D - When you absolutely positively want to fantasy role play!
Mini Six - For everything else!
A Thread for Players of Older Editions of D&D and Clones

Last edited by Black Wyvern; Jul 18 '12 at 5:01pm..
Me! I am working up a character now!

I just realized that I had rolled before, so I am thinking about another rogue type. It seems like we only have one right now.

We currently have;

half-elf ranger/clc
half-elf m-u/thf
dwarf ftr
human ranger
elf ftr/m-u
human ftr (retainer)

However, I am still not concerned with party make up so much as people playing what they want.

Dang BW,

You really nerfed stat bonuses! No extra languages until 15 - yowsa!
I know I'm not that smart

Guess I was going for uniformity. most of the stats mods are ad&d with the upper ends filed off or reduced by one. My other games I have been leaving int and chr alone. This game was started too long ago for me to remember exactly why I decided to cut the languages down, they are fairly harmless as bonuses go.

No worries - I usually like an extra language or two but I can deal. Application is posted up. Background is sketchy - is this Greyhawk or homebrew world?

BW do you still need a player for Forbidden City?

Yup! I would like two. It is not that I have lost anyone but rather I decided to use players rather than retainers after the last debacle, where all the retainers ran away. Normally that would have been funny but Dwellers is too dangerous a module for that.

Oh that would normally be funny - but I guess if they were your extra firepower, not so good!

I went with straight half Orc fighter from the desert! Should be fun to roleplay. The idea was inspired by Vox Clamantis character in a failed campaign.


Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2017, vBulletin Solutions, Inc.

Last Database Backup 2017-10-22 09:00:07am local time
Myth-Weavers Status