Age of Heroes -- in Search Of

Old Aug 8 '12, 2:47am
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DeJoker DeJoker is offline
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Age of Heroes -- in Search Of

Age of Heroes - Forum
Mutants and Masterminds
Estimated Members Requested: 1

This is -- Age of Heroes

RL has taken yet another (as is typical for PbP games) I am in search of one quality player willing to step in and fill a pair of shoes already designed and ready for play. I do not want to make any major changes to this character, you will be allowed to view them to make the decision but I do not want to have to go through another redesign session.

The character is a male child prodigy turned super hero currently with a slight dual personality disorder (which could be role played out fairly quickly or kept) having just recently gotten powers in a world where super types did not exists until well now -- he is a very smart Mentalist with Telekinetic powers.

The game is MnM PL10 a bit darker PG18 theme but only as needed sticking more closer to a PG13 theme. The game had some slight restrictions but since the character is already designed and has been played these restrictions should be of no consequence as they will not affect you but just in case its a big deal there were some restrictions on character building (ask if it concerns you) -- but as I said the character is built and ready for play.

There are several other active and friendly players in the game posting rate is about 2-3 times a week and there is story content to occupy you as well.

Some kind of writing sample showing me you can role role play a fairly serious male character with a semi-split personality is all I really need that and a willingness to be friendly and active in the game.

Game Description:

A small group of friends are on vacation together (with their families: Optional) near the Dinosaur National Monument in Colorado. On their way home to the East coast they encounter something that will change their lives and the world forever. Suddenly they are endowed with super powers previously relegated to the fictional realms of comic books. What they find also has global and political implications beyond the matter of granting the PC’s and a few others their powers...and no, it is not a cosmic cube, control rod, an alien craft or artifact.

At the beginning of the game only a few others besides these five have powers in this world, set in current-day America. They will face government agencies (foreign and domestic) trying to control them, super villains trying to control the world, a public afraid they are too powerful to be free in society, and possibly even the adoration of public supporters…all while discovering how to use their powers without hurting innocent civilians.

We will role-play the discovery of the character’s powers that will start at PL10 with 150 points to use for character creation. In addition to those 150 PPs, all characters begin with the following 15 more points of advantages and powers that everyone affected by the event possesses and all have in common. More points can be spent above these to improve them further. These 15 points are allocated as follows:

Advantage: Attractive 2

Powers: Immunity 3: Age, Disease, Poison. Senses 5: Darkvision, Extended Vision 1 (x10 range), Microscopic Vision 1 (Dust Size), and Extended Hearing 1 (x10 range), Quickness 2, Speed 3.

In addition, the event will change the characters even further in terms of morality. It will create heroes as well as villains. But we will see how things turn out in the end.

There will probably be approximately a 60-40 mix of role-play to combat and much of this depends on the players.

I am looking for adult/mature players who are willing to play their characters as if they are real in the world and not simply in a comic book universe. Just like in the real world, bad things sometimes happen to good people, and to innocent people.

For those without powers in the world this will be a far more deadly game than the standard MM3e rules allow. A broken limb could take 6 or more weeks to heal for a normal person. A bullet to the chest will kill a normal person or might take a few months to recover from. But the heroes (PCs) and the NPCs and villains with powers will use the standard MM3e rules for recovery, which will represent a standard power (no power points used of course) for all those directly affected by what the characters discover on day 1.

Some of the scenes in the game may be disturbing and upsetting because I will not be holding back on descriptions of battle carnage and the evil nature of the super villains…as well as those normal criminals that the heroes may face. I will have villains that people will love to hate as well as NPCs whose nature will not be readily apparent. This is not a four-color world.

We will begin the adventure in today’s world (in as much as this is a super hero game) and on Friday August 5, 2011. Here there are no hand-held blasters, no teleportation devices, no anti-gravity vehicles…until and unless they are created within the game as we go along. At first, when we start the game, if there is a device that exists in RL then it likely exists in the game.

Power Limitations: No magic-based characters. No mind control or time travel powers. No dimensional travel powers and no gadget based powers. No undead characters. Remember that your character will gain his/her power on day 1 of the game.

Complications: All characters must have the Motivation complication of either the Doing Good or Responsibility. You will not need to describe this compulsive complication at the beginning of the game but it will become a part of your character’s persona as we go along. Your characters will be heroes and will act accordingly when the situations present themselves.

Please allow other player’s their archetype niches. I will choose the best of each archetype, but I prefer players who can think outside the box and show us something unique and interesting. No fantasy based, alien, or extra-dimensional characters since these do not fit the game’s premise.

Character creation considerations: Be careful of what powers you choose and consider how your character’s life will change with those powers. This is not the Marvel or DC universe.

Detailed and convincing character backgrounds are necessary for consideration as approved characters. Such backgrounds cannot include how your character became a superhero since this will occur in-game. I prefer characters with social ties to the world; characters with families and friends. I do not like lone wolf types as they may distract from the nature of the game. I will permit only one such character if any at all.

I will likely draw from character’s backgrounds to add a certain visceral realism you might not find in other games. Your character’s niece or nephew, grandfather, or even his recent ex-girlfriend might become an NPC. This game is not for the faint of heart and weak of mind.

For clarification, the game system is the Mutants and Masterminds 3rd edition
Hero Lab in .por format preferred (but not necessary).
Maximum number of players: 5
Application Deadline: When all five slots are filled.

Commitment: 2-3 posts per week preferred, more if possible

Feel free to contact me with any questions but I prefer to have all questions on the board for everyone's benefit.

Madness, as you know, is like gravity. All it takes is a little... push.
I would be completely up for this. Why?
1) Your name. You're (probably) dutch, and a fan of the Joker. Two points.
2) Playing a MPD hero character is always fun.
3) Hurrah for the gore lever!
4) Telekinetic has way more uses than originally thought.

Where can I find the character I'd take over? And how extensive can the change be? Can I change the background, one or two advantages and skills, or what?

And as for the writing example, how large do you want it to be, and about what subject?

Well the character has a bit of history already but they have also been a bit "unstable" so some leeway might be available and explainable as you settle into how you want to work the personas of this character.

As for powers other than modifying with subsequent XP they are pretty much set. Can you see the forum? I am not sure how MW handles all this exactly.

Either way the character description is HERE (Hadrian Daniels) if you cannot see that let me know and I'll temporarily invite you in as a player so that you can see it.


A paragraph or so ... just something that shows me you can write something that portrays something akin to the character you would be taking over. Note this is a game of heroes (aka good guys) so please keep that mind as well.

Can I at least change the picture? No offense to the person who picked it, but it looks awful.

Can I add ladies man to the traits he gains while he's Hero?

Can I change the name to Psych, Brainiac or something else at least more fitting to his powers?

Originally Posted by DeJoker View Post
As for powers other than modifying with subsequent XP they are pretty much set. Can you see the forum? I am not sure how MW handles all this exactly.
That's why we have a site discussion forum; so you can find out.

In this case, anyone can access game forums unless the GM sets the game to private.

I wouldnt mind taking a look at the character sheet, unless you already selected the replacement?

I made the comment Plugsy because the Game was Private but I think it becomes un-Private when one posts a want ad and all things considered now that is what it seems to do.

BeyondThePale the link to the character is in my previous post simply look up and follow the HERE link. Nothing has been decided as of yet.


The actual hero name is not yet set in stone he has just been calling or referring to that aspect of himself as "The Hero" and as far as that goes no that cannot be changed its part of quite a few posts. Although he was slated to stabalize into a combination of his normal persona and his hero persona eventually and I do not see an issue of picking a different hero name at that point in time however I do not want to artificially accelerate that process just to change his name.

As for the picture of the character well as long as the new picture is not "drastically" different I do not have a problem, however if you change to someone that looks majorly different I will say no. For instance giving them a significant hair or skin color change. Further he is supposed to look rather young for his age from what I understood of the in-game posts. Why this requirement because I do not want to have to go back and figure out if I need to retcon any previous description of this character.

As to the "Ladies Man" thing ... I do not recall that being in MnM anywhere and he is already "Attractive" are you saying that you want to make him suave and debonair?? Okay again perhaps after he stabilizes but right now I would not say that "The Hero" is either suave or debonair ... he actually comes across a bit egocentric as well as a bit rough about the edges.

Wow did the interest fade??

Playing a premade hero puts people off I expect, most of the fun with roleplay comes with developing something unique that you can call yours.

Yeah, sorry. I would have liked it much more if I could create my own, or change more about him.


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