Kingmaker: Crusader State

Old Oct 5 '12, 7:09pm
P33J P33J is offline
Young Adult Dragon
Join Date: May 2012
Posts: 320
Kingmaker: Crusader State

Kingmaker: Crusader State - Forum
Pathfinder - Golarion
Ad Closes: Oct 15 '12
Estimated Members Requested: 1

Now Accepting Applications.

also, for those not familiar with Golarion and looking for regions, visit and then use the Pathfinder wiki to learn about your home.

Game Description:

Estimated Party Size: 4-6

While I love the entire Pathfinder Setting, two particular aspects of the game have always intrigued me: The Kingmaker AP and the Worldwound. So I decided for my first attempt at GMing, I've decided to blend the two together to form Kingmaker: Crusader State.

I'm looking for 4-6 players who would be interested in playing the Kingmaker AP through the lens of forming a support state for Mendev and Lastwall. You would come into conflict with the River Kingdoms and Brevoy, who both eye the unclaimed Greenbelt covetously and, perhaps, bandits and other forces that would resist the idea of another Crusader State being formed. The Church of Iomadae, with cooperation from other Good Deities, would sponsor your efforts— and while the worship of these Gods isn't necessary, a desire to prevent Demons from conquering the world is.

Character Creation and Application Requirements
Start Level 1
20-point buy, only 1 ability pre-racial bonuses can be bought at 18 and only 1 can be bought at 7.
All classes and archetypes.
1 Addition: Fighters get 4 Skill Points and all players may treat either Knowledge Religion, Local or Planes as a Class Skill.
Applications close in 1 week.

Character Resume for Application
Character Name:
Deity: (if any)

Background: 3-4 Sentences. Please include: Region of Golarion they're from, most defining moment of character's life thus far (simple as receiving their first sword or casting first spell to as complicated as being a Half-orc raised by Dwarves), and how they were recruited for this mission.

Motivations: 3 Bullet Points.
Examples: • Greed • Glory • Power
or • Redemption • Hatred of Demons • Devotion to Sarenrae

Goals: (3 short sentences)
1 Short-term attainable goal (I want to clear the Thorn River of Bandits)
1 Mid-term attainable goal (I want to become a _________ or become known a great __________)
1 Long-term pie-in-the-sky goal (I want to seal the Worldwound, defeat a Balor, conquer Brevoy etc)

3 NPCs important to your character: 2 friendly (family, friend, mentor, parnter etc) and 1 rival.

That's it, you can do character sheets before or after being accepted.


Game Description

A terrible rumor is whispered throughout Avistan. The Wardstones preventing the Demons of the Worldwound from escaping it's bounds are wavering. The long-standing stalemate between the Crusaders and the Demonic forces will not last forever.

The Church of Iomadae knows the only way Golarion can withstand the Abyss is to take the fight to the Worldwound, to drive this otherworldly evil back to whence it came and find a way to close the rift. But Lastwall and Mendev, the only remaining Crusader states are stretched too thin. Their resources dedicated to survival, within nothing left over to mount an offensive.

A new, fresh ally is needed. One who can provide relief to Mendev and Lastwall. One that can support a fresh Crusade and lead the charge to reclaim the lands that were lost. And since such an ally does not exist, it must be created.

The Greenbelt, the Stolen Lands, whatever the fools of Brevoy and the River Kingdoms may call it; lies unclaimed and unsettled to the east of Mendev and Lastwall. Close enough to provide supplies, trade and vital reinforcements, yet far enough away from the Worldwound to escape its immediate threat. That is where the hopes of the Crusaders, Avistan and the whole of Golarion rests.

And so a new crusade, a crusade of diplomacy, of colonization and of nation building must begin. Brave, wise and noble individuals must be chosen to lead this endeavor, upon which the fate of all resides.

Last edited by P33J; Oct 6 '12 at 1:01pm..
The Arcane Duelist Bard can fill as a front-liner, just a matter of switching up a few gear and / or feat choices.

Originally Posted by P33J View Post
I'm all for weird composition parties

I think it just adds to the challenge.
But yeah, my guy is very much not a frontliner, at least not until Summon Monster starts to last move than a round.

please don't switch anything just cause we don't have frontliners, it was just an invitation to anyone who was considering applying with a frontliner class to do so and encourage it.

The inquisitor is capable of being a front-liner as well. Not as effective as a paladin or barb, but should be as capable as a fighter. My inquisitor does have a greatsword you know. (It's in her background)

yep, like I said, it isn't a request for current apps to change, but an encouragement to anyoen who wants to jump in today.

To be honest out of the four'roles' in D&D. (Tank, Healer, Arcane, Skill Monkey)

Really the only two that it gets harry without are healer and skill monkey.
And it's not like you can't be without those two.

I have played entire games with no trap finding character.
I have played entire games with no healer.

And that's much harder then playing with no tank or arcane caster.
To be honest arcane casters are the best 4th man, but also the least needed.

There is also a matter of being able to double up on roles to fill them.
A bard/wtich/paladin can cover the healing for a group without the need for a actual healer. (It' Might take two of them to manage it)
Wile a Ranger or Monk are not normally tanks a few good melee's can double up and pretty effectivly cover the tank role with other tactics.

I have discovered over the years, there is no reason to have a dedicated ranged combatant. (It can be nice)
Because honestly everyone should have a hanged weapon, and you can just mass fire any ranged problem. (That REALLY goes for arcane casters, you Should REALLY have a crossbow or sling)
And Acrance casters at there very best are utility character that can do good AoE damage.
Honestly speaking a Cleric Can be built to cover three out of the four roles of a group. (Everything but trap monkey) And there might be a domain for that.

As a matter of fact the most broken group I ever played in was a.


Was basically unstoppable.

Well if your doing your job right that wont happen. ^_^

I'm thinking something like Fighter, Beguiler, Wizard, Wizard, Wizard, Wizard might work well. The Fighter keeps everyone away from the Wizards, and the Beguiler does all the housekeeping (traps, healing, etc). And then you have four Wizards, so you win.

EDIT: 2-3 Wizards and a Sorcerer might work.


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