Kingmaker: Crusader State

Old Oct 5 '12, 7:09pm
P33J P33J is offline
Young Adult Dragon
Join Date: May 2012
Posts: 320
Kingmaker: Crusader State

Kingmaker: Crusader State - Forum
Pathfinder - Golarion
Ad Closes: Oct 15 '12
Estimated Members Requested: 1

Now Accepting Applications.

also, for those not familiar with Golarion and looking for regions, visit and then use the Pathfinder wiki to learn about your home.

Game Description:

Estimated Party Size: 4-6

While I love the entire Pathfinder Setting, two particular aspects of the game have always intrigued me: The Kingmaker AP and the Worldwound. So I decided for my first attempt at GMing, I've decided to blend the two together to form Kingmaker: Crusader State.

I'm looking for 4-6 players who would be interested in playing the Kingmaker AP through the lens of forming a support state for Mendev and Lastwall. You would come into conflict with the River Kingdoms and Brevoy, who both eye the unclaimed Greenbelt covetously and, perhaps, bandits and other forces that would resist the idea of another Crusader State being formed. The Church of Iomadae, with cooperation from other Good Deities, would sponsor your efforts— and while the worship of these Gods isn't necessary, a desire to prevent Demons from conquering the world is.

Character Creation and Application Requirements
Start Level 1
20-point buy, only 1 ability pre-racial bonuses can be bought at 18 and only 1 can be bought at 7.
All classes and archetypes.
1 Addition: Fighters get 4 Skill Points and all players may treat either Knowledge Religion, Local or Planes as a Class Skill.
Applications close in 1 week.

Character Resume for Application
Character Name:
Deity: (if any)

Background: 3-4 Sentences. Please include: Region of Golarion they're from, most defining moment of character's life thus far (simple as receiving their first sword or casting first spell to as complicated as being a Half-orc raised by Dwarves), and how they were recruited for this mission.

Motivations: 3 Bullet Points.
Examples: • Greed • Glory • Power
or • Redemption • Hatred of Demons • Devotion to Sarenrae

Goals: (3 short sentences)
1 Short-term attainable goal (I want to clear the Thorn River of Bandits)
1 Mid-term attainable goal (I want to become a _________ or become known a great __________)
1 Long-term pie-in-the-sky goal (I want to seal the Worldwound, defeat a Balor, conquer Brevoy etc)

3 NPCs important to your character: 2 friendly (family, friend, mentor, parnter etc) and 1 rival.

That's it, you can do character sheets before or after being accepted.


Game Description

A terrible rumor is whispered throughout Avistan. The Wardstones preventing the Demons of the Worldwound from escaping it's bounds are wavering. The long-standing stalemate between the Crusaders and the Demonic forces will not last forever.

The Church of Iomadae knows the only way Golarion can withstand the Abyss is to take the fight to the Worldwound, to drive this otherworldly evil back to whence it came and find a way to close the rift. But Lastwall and Mendev, the only remaining Crusader states are stretched too thin. Their resources dedicated to survival, within nothing left over to mount an offensive.

A new, fresh ally is needed. One who can provide relief to Mendev and Lastwall. One that can support a fresh Crusade and lead the charge to reclaim the lands that were lost. And since such an ally does not exist, it must be created.

The Greenbelt, the Stolen Lands, whatever the fools of Brevoy and the River Kingdoms may call it; lies unclaimed and unsettled to the east of Mendev and Lastwall. Close enough to provide supplies, trade and vital reinforcements, yet far enough away from the Worldwound to escape its immediate threat. That is where the hopes of the Crusaders, Avistan and the whole of Golarion rests.

And so a new crusade, a crusade of diplomacy, of colonization and of nation building must begin. Brave, wise and noble individuals must be chosen to lead this endeavor, upon which the fate of all resides.

Last edited by P33J; Oct 6 '12 at 1:01pm..
I don't see any information about traits. Is it the standard 2 trait one from each list rules? Also I assume the Kingmaker's player guide's traits to be allowed right?

I ask because I often work traits in my character's background.

...So want in on this with a Cavalier, assuming the 'standard' two traits with one being campaign?

That'll teach me to post from my phone while cooking dinner >.>

Sounds good Syltha.

Kingmaker AP Traits allowed.
Other AP Traits not.
All normal traits allowed.

Will it only be the core races or can we select featured races as well? Nothing with a level adjustment just ones like aasimars, goblins or tieflings and so forth.

Goblins no, but any race you can play in PFS: Aasimar, Tiefling, Tengu as well as the core races yes

What kind of posting schedule is P33J expecting and committing to?

As this is a very long adventure, what does his or her future schedule look like over the next year or two? What hiatuses can the prospective players plan for and around?

I'm committing to a post a day, weekends more or less depending on my personal life. I can pretty much post from anywhere with my iPad and my laptops and I'm an ad copywriter, so I'm on a computer all day writing haha. I have placed my notes through the first book in a google docs folder that I can access so long as I have internet.

There will of course be vacations and real life breaks, I would encourage anyone who played to ensure they take a few days off each month to stay fresh. Most basic requirement however is to just be upfront for when you're going to be absent and have an idea about how you want us to handle you in your absence.

Thanks, P33J.

May I ask what your priority is on the flavour versus pragmatism scale?

What I mean is this: When I'm in a pragmatic mood, I like to play wizards because they're versatile, and I'm addicted to versatility.

But flavour is important to me as well. I always start with characterisation when I devise a character. So when I am in a stubborn mood, I tend to create sorcerers, because they're just so much cooler than wizards even though they lack flexibility.

So what I am asking is whether you look first for pragmatic characters who can get the job done (the job usually including winning at hard combats) and then look for the better written characters, or if you look first for the better written characters and only then pick out which ones are pragmatically made?

Other questions:

Do you care much about characters that are "well balanced" and can perform in more than one role, or do you instead prefer pinnacles of the class, who excel at one thing and are fairly poor at other roles?

I ask that question because I once lost out on an application to an adventure path starting at level 1 to a wizard with 20 intelligence. My own submission was a wizard with a mere 16 intelligence, but he had 14 strength, so he could have held the line in combat.

I'm a big fan of versatility, so I tend to strongly favor well balanced.

Where can one get the information needed to generate a short-term goal like "clearing the Thorn River of bandits"? I'm afraid I have no idea where the Thorn River is.

Players companion for Kingmaker AP is a great resource and it won't give anything away. Best, of all it is a free download at

And Character, always character. My philosophy as a GM is that we are playing together, so a character vcan always devise a cool solution that can take dice rolling out of, or at least minimize, the equation.


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