Small Men in a Big World - Step Forward to Volunteer

Old Oct 15 '12, 8:02am
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Cyco Cyco is offline
Wiggly Wyrm
Join Date: Jan 2009
Location: Hong Kong
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Small Men in a Big World - Step Forward to Volunteer

Small Men in a Big World - Forum
Dungeons & Dragons 5e
Ad Closes: Nov 5 '12
Estimated Members Requested: 6

Small Men in a Big World
A party of halflings sets out to rescue their kidnapped kinsfolk

Current PartyCloven "Guffo" Grainsburry – Lightfoot Protector (Ramrunner)
Altemen Tealeaf – Lightfoot Sun Priest (spazz451)
Camden "Hiccup" Barrowmarch – Lightfoot Protector (noobiegameplayer)
Smythe "Dirtfoot" – Lightfoot Rogue (sixgunninja)
James Lightfingers – Stout Rogue/Thief (Kerim)
Symond Athyew (Abelard) - Stout Sorcerer

Willing to take two more to make a maximum of eight characters.

Note: Playtest 4 is out and all characters will start using those rules now.

Current ApplicantsWIP denotes missing sections or listed as such. Others have all sections though feel free to continue to edit or add to them. I'll review them fully each time I choose players/characters

Barlow "Rabbit" Goodfellow (nolifeonline) - Lightfoot Sharpshooter - WIP
Rathdyn Olmsa - Stout Protector (Gingerbread)

Please let me know if you have added a character and don't see it added to this list within a few days.

Note: This game is taking rolling acceptance. We plan to accept no more than four players by the end of the first week (21st October) and then up to four more before the ad closes. We've decided to accept up to eight players for this game as that should provide more interaction whilst still being manageable.

Game Description:

The small village of Heawold is neither big nor special in any particular way. Whilst not prosperous the halflings who call it home are a generally very content lot. They live their lives busy producing fine wine and food that they enjoy as often as possible and occasionally trade to the dwarves of Nuledzar and the Goblins of Gorbul Town.

The dale they live in is quite safely tucked in between the Mountains to the North and West where little bar dwarves and the occasional grumpy giant live, the crowded trees of Ewnham forest to the East - the domain of Goblins but the have been peaceful for many years, and the cold broken tundra and forests to the south where very little bar tall and ancient trees grow and only the occasional bear roams.

However last night the village was raided. Sengo the sentry was struck from behind and sent tumbling out of his watch tower. The two nurseries-schools were entered and some sort of drugged rag was used on the inhabitants whilst they slept to keep them that way. All of the children around the ages of seven to fifteen and two of the nurses were taken.

Only those children whose turn it was to stay with their parents and those few in the small hospital remained safe.

A small party of villagers sets off to find and return the missing children and the two nurses. None has any illusions about the world outside the village being anything other than scary, unfriendly and outright dangerous. The furthest any of the villagers has been is to the dwarven city of Nuledzarís outer gate or to the edge of the Ewnham forest to trade.

Last edited by Cyco; Nov 4 '12 at 12:47pm..
Twisted because the only reason there couldn't be a half halfling / half ogre is because the halflings have not seen Ogre's in a few hundred years ...

not because the unioin of those two races would most likely be impossible

Maybe Ogre's have tiny sausages, I don't know.

Also: I checked the book (Yes, I have the PDF, don't judge me for having downloaded an 'all-books' package) and Halflings can't breed with Ogre's, Kobolds, or Dwarves. Sorry.

Sorry, I won't continue on it any further.

My old gaffer's not as old as I thought being around 55, I'll just make him extra cantankerous.

There is a Character Sheet of Mac.pdf in the playtest (form fillable .pdf), I've just used it to quickly create Hiccup, attached it for comment / review / yada yada ...

Looking elsewhere ...

Ooh ... and I didn't fill in everything
Attached Files
File Type: pdf Camden Barrowmarch.pdf (572.4 KB, 0 views)

55's is not really an old man. 100+ is getting old. But there is only a handful of people that old in Heawold.

Overall it is a pretty young village that was on the road to rebuilding it's population with a new generation.

Yeah. All the old people got killed in the war.

no, 55 isn't really old... I can push it to 60-65 if that makes more sense. I now picture him as more a very cranky goat herder with premature grey hair. Otherwise I have to establish a whole new section to his backstory... which I can easily do assuming you want to read many more pages, we have a few weeks left.. Ask NPG how long my backstories can get. (hint: its more than 5x longer than Guffo's)

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