Teyan: Rise of a King

Old Oct 16 '12, 4:11pm
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DrakeDarkstar DrakeDarkstar is offline
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Teyan: Rise of a King

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*warning* This game is mostly role play based and its battles will have more of a tactical feel than the usual hack & slash.

"If you are reading this, my friend, it means i am already dead, and the king will send you on a quest to settle in the new Teyan continent that was discovered.
Even as you know he does so just to get rid of you, follow his orders, for in this continent lies not only wealth and power, but secrets beyond imagination and the freedom to strike back when the time comes."

In this game, the characters are leaders of one of several settlements, kings and advisers, guild masters and royal knights, the ship that brought you to Teyan crashed and hence there's no return for a long while, a basic settlement was built and the nearest area around it explored, troops are scarce and resources lacking, but you will find a way and pursue your goal.

(Note that the quote above us just an example of a background story and you are free to make diferent ones.)

The game itself will have both research and exploration as house rules but its mostly going to be me dealing with those, kingdom/empire progression will likely be the part to concern the characters the most.

I have thought about using kingmaker rules but i wont be sure until i read the rules thoroughly as well as players opinions.

Post here any ideas, suggestions and applications here, so far i dont think there will be a true limit to the amount of characters there can be, stat/hp rolls and character sheets posts go HERE.

Game Description:

A high level campaign where players are kings or overlords in a newly discovered continent of the realm.
Characters now leading a small settlement, are tasked with not only improving the settlement but to explore the wilderness around it and expand as possible.
This game can have more than 1 party of characters and each group will have a different settlement on a different place of the continent.

Last edited by DrakeDarkstar; Oct 16 '12 at 5:51pm..
Originally Posted by KMBCross View Post
Well, one could argue two lawful states can be drastically different, depending on a lot of factors...
True, it's really all up to the individual players and character personalities. And you don't necessarily need to be Evil, Chaotic is an option afterall.

Also the point should be made that just as Lawful Good does not always translate to a completely uptight, no-nonsense stick in the mud, Chaotic Evil does not always mean you have to act like a crazed sociopath. It just means that you respect no authority other than yourself and put yourself before others. Just because you're selfish and apathetic doesn't mean that you're stupid.

If you're going to argue over alignments, you're going to have a bad time :P

Also, neutral is more self centered, chaotic is more like "F*** the system"

My two cents (and all I'm going to say, even if someone replies specifically to this comment), I generally use moral/immoral and ethical/unethical as references for (or even almost replacements of) good/evil and law/chaos.
Also, the alignment system is (in my guess, intentionally) very subjective. Depending on interpretation, Glasswalker's example could be CE, NE, CN, or even N. One could even make the argument that - as long as the character has a personal code that he adheres rather firmly to - he could even be LE. Alignment is really only to give one an idea of what a character is like, not to cast them in an immutable mould, and it is hardly universal what behaviours (not to mention which matters more, if at all? actions or intentions) fit into what alignments.

Now that that's out of the way, I'd like to voice my interest in this game if it's still open. I haven't settled on a concept yet, but I'd like to ask about one of the ones I'm tossing about in my head at the moment. How would you feel about a semi-immortal human? The immortality would only be of the "ageless" variety and he could still die from injury, and disease just like anyone else. As such, it would only be a background fluff sort of thing. I can probably sacrifice a trait or two (or other counterbalances, up for negotiation) should you think it necessary.

the random good kingdom has a slot free, options are guildmaster or advisor, though more likely guildmaster is needed.

That is correct we're still missing a good player, btw someone from Skype said when he actually makes a character that he will be an evil overlord messing with all of you

Hmmm this looks very cool, so many old PCs i can recreate will have to sleep on it.

No psionics, a shame, in fact i cant find a single PF game that is allowing them, are they that bad?

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