Steampunk and Magic

Old Nov 5 '12, 11:10pm
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Schilcote Schilcote is offline
Department Head, TOAST R&D
Join Date: Jan 2011
Posts: 5,484
Steampunk and Magic

Steampunk and Magic - Forum
Estimated Members Requested: 5

About Me:

Hi, I'm Schilcote, and I've been GMing GURPS for quite a while now- and GMing other systems for even longer! I can generally be counted on for at least a post a day, often more, and I ought not have to drop any games now, since Real Life seems to have evened out for now. So don't be worried that I'll leave after you spent all that time and effort drawing up a sheet.

This Looks Interesting, But I Don't Have GURPS...

Woah, hang on a sec! One of the neatest things about GURPS is that you don't actually need the core rulebooks to play it as long as the GM has them. Instead, you can download the GURPS Lite pamphlet which contains the basic information you'll need to play, though you'll need some assistance setting up your character. The free, open source GURPS Character Sheet program will help as well.

Feel free to ask any questions you may wish.

Game Description:

Full title is "Steampunk and Magic, Mustachioed Mechanics, and Other Exotic Brilliances"

Vital Statistics:

System: GURPS 4th Edition (+Mass Combat, Magic, Space)
TL: 7
Starting Wealth: 15,000
Point Level: 125 (-50)
Estimated Length: Medium (>6 months)
Combat/Social: Balanced, biased towards social.


Since the dawn of time, a a minority of men have had the capacity to control forces far beyond their understanding. These men (and women, on occasion) are known as wizards. For the first seven-hundred years of mankind's development, the greatest wizards were in control. However, the Renaissance and the resultant disruption of the feudal system threw their power into question- many more people could perform feats of magic if they had the education. The magical kings men submitted to were nothing more than normal people who happened to be born into wealthy families. This coincided with the ascendance of King George I to the English throne, who quite frankly didn't care at all. Thus, Parliament became stronger, and soon the monarch was, though still influential, not in direct control of much of anything.

The year is now 1890.

Her Majesty the Queen Victoria of the United Kingdom has summoned a group of adventurers from around the world for an unknown, but urgent reason. You have responded to this summons.


"The most common reason for getting ERROR_INVALID_HANDLE is that you have an invalid handle."
- Ray Chen
Alright then, so is the only magic the standard Gurps: magic spell system? Or are there other forms of magic/supernatural abilities (powers/advantages bought with points,

You mention steampunk: Is there any steampunk so far in the world? (That our characters would know about.) Or will that stuff come later?

You mention the GURPS: Space book. Basically the same question as the steampunk one. Is there space exploration that starting characters would know about?

Cinematic Advantages allowed?

Yes, Yes, No, Yes.

I completely forgot to describe the setting, of course.

It's set in Victorian England, as you may have guessed. Steam power is quite cheap, since magic can heat things up easily. There's also plenty of physics-bending in action, of course.

There's no space travel as of yet.

And yeah, cinematic adv.s are allowed, within reason (no Rapier Wit).


Propter: Yeah, probably. Just act like you might expect your character to do, whether he's a cowboy, a mad scientist, a ninja, whatever.

Steam punk.... magic....

So... how would a gal go about making a steampunk-ish battle suit/mech with gears and gizmos and smoke stacks and all?

Buy it as equipment.

its been a while since i played GURPS.

Whats the deadline?

Any thread for characters yet?

I'll start the game once I get enough sheets in- I'm aiming for 5, will settle for 4, and am probably going to get 2.

Man, I was thinking about working on a setting for steam-punk/ weird setting. I think I might suffice for this however.

Originally Posted by wrathgon View Post
Any thread for characters yet?
GM powers activate! Form of: character thread!


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