Steampunk and Magic

Old Nov 5 '12, 11:10pm
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Schilcote Schilcote is offline
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Join Date: Jan 2011
Posts: 5,484
Steampunk and Magic

Steampunk and Magic - Forum
Estimated Members Requested: 5

About Me:

Hi, I'm Schilcote, and I've been GMing GURPS for quite a while now- and GMing other systems for even longer! I can generally be counted on for at least a post a day, often more, and I ought not have to drop any games now, since Real Life seems to have evened out for now. So don't be worried that I'll leave after you spent all that time and effort drawing up a sheet.

This Looks Interesting, But I Don't Have GURPS...

Woah, hang on a sec! One of the neatest things about GURPS is that you don't actually need the core rulebooks to play it as long as the GM has them. Instead, you can download the GURPS Lite pamphlet which contains the basic information you'll need to play, though you'll need some assistance setting up your character. The free, open source GURPS Character Sheet program will help as well.

Feel free to ask any questions you may wish.

Game Description:

Full title is "Steampunk and Magic, Mustachioed Mechanics, and Other Exotic Brilliances"

Vital Statistics:

System: GURPS 4th Edition (+Mass Combat, Magic, Space)
TL: 7
Starting Wealth: 15,000
Point Level: 125 (-50)
Estimated Length: Medium (>6 months)
Combat/Social: Balanced, biased towards social.


Since the dawn of time, a a minority of men have had the capacity to control forces far beyond their understanding. These men (and women, on occasion) are known as wizards. For the first seven-hundred years of mankind's development, the greatest wizards were in control. However, the Renaissance and the resultant disruption of the feudal system threw their power into question- many more people could perform feats of magic if they had the education. The magical kings men submitted to were nothing more than normal people who happened to be born into wealthy families. This coincided with the ascendance of King George I to the English throne, who quite frankly didn't care at all. Thus, Parliament became stronger, and soon the monarch was, though still influential, not in direct control of much of anything.

The year is now 1890.

Her Majesty the Queen Victoria of the United Kingdom has summoned a group of adventurers from around the world for an unknown, but urgent reason. You have responded to this summons.


"The most common reason for getting ERROR_INVALID_HANDLE is that you have an invalid handle."
- Ray Chen
Well, I think my character could work well with either of those two. He's a mechanical man, with skill as an airshipman. Easy to combine backstories.

Alrighty, well my Steampunk Jedi/Paladin/Renaissance Man is built and submitted, fluff and backstory too. The only question is one of equipment.

I have him living up to the space knight standard by having purchased the next TL up (8), and will give him whatever snazzy prototype weapons/armor the Americans of 1890 alternate history have cooked up. Of course, this being a social game and him striving for peace, he's mostly built for diplomacy/interrogation/investigation/psychology/mind-reading/etc. And healing the sick, because, well, Paladin.

EDIT: Query- Magery limit for this game?

Kail: None, but mind the point cost of course.

Sounds interesting, I've gained back some free time, allowing me exactly one game. Could it be this one?

What do you say to a magic-gadgeteer gi... young lady?

I may actually have to start turning pepole down, because we have so many apps.

That said, I'm not sure any more than three actually posted sheets, so I 'spose I can let you in. I hope that person I stayed up till 1 AM on a school night writing up a sheet for shows up...

I'm gonna withdraw my interest. I think I need to pick up a full copy of the GURPS rules before I try to actually play the game.

OK. Count me in then will do my sheet once im home.

First draft done and send to the GM. ^^

This looks really interesting. If I had the time I would love to play, but as I don't, would you allow a reader?


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